1) A short story with an abrupt ending. The story was good. The execution was not.
2) Nightmare Hunts provide no unique loot on all the difficulties. Any loot you get from that you could get from Eris/Lectern or last year from Forsaken. Think of this. Taniks could have had Cloak of Taniks for hunters. Omnigul could have had the Omnigul Bond for warlocks. Etc. This could go on for all the bosses.
3) Not enough new weapons to sink my teeth into. Eris and the raid have a decent amount, but that is it. Crucible got ONE weapon. Vanguard got ONE weapon. Gambit got ONE weapon. There are literally no new world drops either. All Forsaken stuff still drops. If you didn't get a Go Figure pulse rifle all of last year, now is your chance.
4) No reason to do Vex Invasions on the Moon after unlocking Vex Offensive. It provides the same rewards as Vex Offensive.
5) Vex Offensive has a shallow and completely reskinned loot pool. I wouldn't mind the reskin part as much if there were more. I literally got all the weapons with amazing rolls in one run.
6) Factions are still missing in action. It appears basic content with meaningful rewards will stay on hiatus.
7) Trials is still gone. I know it is probably going to come back, but still it would've been a good selling point.
8) Year 3 and Bungie still has not figured out strike specific loot. It's funny because they even mentioned they knew strikes were meaningless.
9) Old Crucible maps returning. I love these 2 maps, but is it really that hard to think of something original that works for 6v6 unlike most maps? This is a sequel. Not a remaster.
10) Year 1 planetary vendors still sell year 1 static rolls. It makes trying to get some of their armor 2.0 awful. Especially since their engrams cost an arm and a leg.
11) Mods being tied to an element. I'm on the fence with this one. It is more a something they can improve rather than just saying it is bad. I see what they were doing, but I don't know. Armor 2.0 is still fairly new.
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6 RepliesI’m a veteran Destiny player-played everything in D1 until curse of Osiris in D2. I really fell out of love with D2 and literally avoided everything about it since CoO and the abysmal Iron Banner drops (dropping few specific items/gear). Having heard that Activision is no longer part of the picture, i picked up Shadowkeep and in all honesty-it’s so much better than what i’ve seen of D2 so far (didn’t play forsaken, yet). I’m getting Taken King vibes-i loves the taken king..anything Hive is dope imo. and i’m hopeful that with a few updates and more constructive criticism, Bungie will refine the experience slowly but surely. Just need to give them time.
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I'm sure enjoying a failure.
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5 Replies1) provide data that shows shadowkeep "failed". I see 11 opinions
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13 RepliesWhat's your definition of "fail" Are we talking financially, player population, what is it?
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U r fgucking right. And take 30$ for recycle content.
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4 Replies2.5 million daily active players? Sounds pretty "not failed" to me
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The story is ongoing over season 8...9 and 10..
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1 ReplyWell the story isn't over yet. Ikora is building a vex gate to give us access to take out the Undying mind. The new dungeon has yet to be opened and that has its own weapon loot pool. Plus more exotic quests are coming this month. It has only been a week, and i would hardly say it failed. That is kind of a blunt assumption/opinion that not everyone may share. I am enjoying it so far..
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2 RepliesPoint 4 is dead wrong. Making it heroic and killing the Overlord drops you two powerfuls per week, so there is incentive to do it. Lastly, it’s been a little over a week. Make this kind of post near the end of December after they’ve released everything.
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40 RepliesShadowkeep didn’t fail if the player base quadrupled
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I agree with your points. I also don’t think it feels like a fall expansion. If the future of Destiny is less new content for the same price, then I’m not very excited about the future of Destiny.
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I'm enjoying it.
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😑 Everyone is different you know You probably think it failed But other's really enjoyed it
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It didn’t fail
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5 RepliesDid it fail? I’m having fun with it..
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I wouldn't say it failed, but I pretty much agree with all of your points. For Vanguard and Crucible loot, they could make the vendors have a loot table for turning in tokens (maybe the Year 2 stuff could drop like this), but then Strikes and Crucible matches could have their own 'end of activity' loot table, with a whole new set of weapons and armor for both modes respectively. It could give players who are hunting for new things the incentive to play and grind the activity for that sweet loot and their god rolls while letting others still have the chance to get some of that Year 2 stuff they might've missed. This was a loot system that was in Destiny 1. Shaxx would give you rank-up packages with a set loot table but then completing a Crucible match could give you something he doesn't give you. Strikes in Destiny 1 also had that system in Year 1. I would dig it if that was a thing in Destiny 2, even if they're just older weapons brought up with random rolls.
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6 RepliesIt didn't fail me. I agree with much of what is said, but there's a steady stream of things to do. My hunter is running around in her Stella Incognito cloak though. :'(
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4 RepliesI like it. New stuff to do. I’m going to be going for the Undying title next. Glad you think it failed though. It’s merely a matter of opinion. [spoiler]You’d make a typical online article writer though [/spoiler]
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1 ReplyNot a fail. Just a grind that will get old in a week or so and many will move on.
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5 RepliesIt didn’t fail tho
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6 Replies290,000 steam players within the first week. One of the most active games on steam, it was number 14 at 230,000. Not sure if it cracked the top 10 after hitting 290,000 concurrent players
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I rolled at 3 and not a 20, so I died! :(
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2 RepliesI'm having fun.
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1 ReplyI thought there was Hive weapons.