JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Cozmo_BNG: 10/8/2019 5:29:00 PM
251

Changes to Heavy Ammo in the Crucible

Due to recent feedback asking for a reduction in the amount of Heavy ammo available in Crucible we are issuing a server-side change to the following modes. These changes should be live now! Control will now have heavy ammo spawn in at 45 seconds and then every 120 seconds. It was spawning in at 45 seconds and then every 60 seconds. Clash and Supremacy will now have heavy ammo spawn in at 60 seconds and then every 120 seconds. It was spawning in at 15 seconds and then every 60 seconds. We don’t have server-side settings to change up the new 3v3 Survival mode but do plan to make the following changes in an update later this month. Survival will soon have heavy ammo spawn in at 60 seconds and then again 60 seconds later just as the tiebreaker objective spawns. It is currently spawning in at 30 seconds and then every 60 seconds. The amount of heavy ammo granted will be reduced to match the amounts in Elimination and the 6v6 modes. We saw a lot of feedback about making heavy one round or being removed but wanted to make sure there was still an incentive for players to maintain map control and not camp at the edge of the map once they have a life advantage. We will continue to monitor feedback on these changes.
English
#destiny2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Awesome to hear, this kind of quick response time and small fine tuning give me a lot more confidence in the future of the game. I do agree with another comment on this page in regards to survivals heavy ammo however. Heavy does not need to come up during the round. Heavy should still spawn with the capture point. This would make heavy the alternate objective and teams would have to decide which to go for and how to end the round. Make heavy a round ender / round changer. No more spawns in the middle of the round please. This is just my personal opinion but i think the survival/comp whatever name you want to use is a much better place when it focuses on gunplay, positioning, teamwork etc, i feel like heavy can take a lot of that tense challenge out of round. I'm enjoying shadowkeep a lot so far, keep up the great work guys.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon