WARNING! I use bad words. Sue me.
Here are my main complaints with Armor 2.0
1) Cost to Masterwork gear is far too high and makes us never want to Masterwork anything because we [i]might[/i] find better gear later.
2) Limiting the amount of currency we can stack is an artificial way to punish players who want to make save for the future and makes the developer look petty.
3) Resilience, Recovery, and Mobility now share the same stat pool as Discipline, Intellect, and Strength, making it much more difficult to have high stats in those categories. This has ruined my pvp builds.
4) Matching mods with energy types is obviously dumb and the community told you that when you showed it off. In Forsaken, I just had to get Traction St0MP-EE5, now I need 3 of each flavor.
5) The whole purpose of Armor 2.0 was to give us more control of our characters, but it only had the opposite effect. Getting absolutely PERFECT stats on each armor piece in each energy is just as bad if not WORSE than the RNG we had in Forsaken.
In conclusion, making Eververse stuff ornaments was great. Let us put mods wherever we want. Remove Resilience, Recovery, and Mobility from the stats like they were in Forsaken. Keep Intellect, Discipline, and Strength.
IF WE MUST KEEP THIS SYSTEM, let us reforge any Masterworked gear.
Thank you. Nothing personal.
-Blueberry
Edit: A lot of dumb folk clearly didn't watch the video because they're making the exact stupid arguments I said they would. Y'all walked right into that.
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4 RepliesEverything that shadowkep brough is crap im out once i hit 950 on my main, aka this next reset I AM SORRY FOR SPENDING MONEY ON THIS GAME