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originally posted in: Just why??? (Elimination)
10/1/2019 11:51:10 PM
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There will be different settings each week so we can get feedback from players on what settings they like and what they don't. I appreciate the feedback on not liking heavy spawning every round. Current settings are revive tokens enabled with Heavy on a 90 second timer each round.
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  • Best reply I read from you this week.

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  • Less heavy, 1once per game and that’s it

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  • Less heavy in all crucible modes. While playing my fire team and I noticed the flow of every game. Get a couple kills move from our current position only to hear some one say “heavy is up”. So a couple, not all of us stop what we’re doing to run back to heavy so the other team doesn’t get it. It literally feels like you have to camp the heavy spawn so the other team doesn’t wardcliff/truth wipe you. The amount of times heavy spawns changes the way you play the game. Most of the time I just pull it, shoot it into the sky so the other team doesn’t get it and we might have some primary gun fights. The number of times it spawns in all games modes needs tuned, not just the way/amount that’s pulled. It’s very disappointing because I thought this was already happening.

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  • Why the f would you have to have tokens to rez your buddies? Nobody likes tokens for pve or PvP. Get rid of the reset on rez indicator when shot..1 heavy round..

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  • Rez tokens are way better than just constant reviving

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  • You probably like wearing tight jeans also don't ya

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  • Bravo, great way to introduce your selves to the new audience. How about an actually enjoyable mode is 1st in the rotation? Naaah, just kidding, that defies #bungielogic.

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  • You guys should just accept that you suck at making pvp and there's nothing you can do to fix the mess you've made. You come out with all these nerfs and buffs and crucible is just as broken and terrible as ever. It's a good thing you retained the knowledge and know how to make pve otherwise alot of people wouldn't play this heap of ......

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  • Thanks for bringing this up! Played one game today, was so excited and then so, so dissappointed. Survival is not about surviving, its about who gets the heavy. Clash is not all about getting the most kills, its about playing around heavy. In control its the same thing. Its so important in every gamemode there have been in D2, except countdown I guess. Its so sad that everything circulates around heavy and supers. With this change regarding the supers, I was really hoping there would be fever heavy spawns as well. And then, your Idea was to spawn heavy from the start in every Elim round..? This have to be a joke? I really hope for Elim to be like it was in TOO, it was the best game mode Ive played in my whole life.(Happy to see that so many of the people here wants that too). Heavy every round just makes it like any other playlist, but worse. I really hope for it to be better next week. Because this didnt feel like Elimination at all.

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  • How about a specific daily loadout, just so all the sweat sheep's don't use the same loadout, as it is a new season.

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  • [quote]There will be different settings each week so we can get feedback from players on what settings they like and what they don't. I appreciate the feedback on not liking heavy spawning every round. Current settings are revive tokens enabled with Heavy on a 90 second timer each round.[/quote] Year two trials of osiris in destiny 1 was the most fun game mode to date.

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  • Remove revive tokens and only have heavy spawn once.

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  • I’ll say it again, biggest disconnect between developer and audience. Here’s to six months of gathering pvp data in labs and another six to implement unwanted changes 🍻. I’d get fired at my job is if took me as long as you guys to collect data, analyze, user test then fix/add. You have data from 5 years of destiny data of how we play pvp and the trends and dislikes across all modes and it’s sitting in the garbage.

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  • Agreed

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  • Yeah I don’t get it either. Everything they do takes forever. It would be different if there hadn’t been a universally loved elimination mode in D1. It’s like they want to change it just and only for the sake of changing it, not because it actually needs to be changed or because players don’t like it. And then when they finally do stuff, half of it doesn’t make any sense to me. Removing dead cliffs, for instance. Every person I know loved that map, but then they remove it with zero explanation, while leaving terrible maps like eternity in the game.

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  • Blows my mind

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  • For sure, Dead cliffs was great. It feels like they’re playing a completely different game then we are.

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  • Deadcliffs was garbage. Easiest spawn trap, imbalanced spawns for control. Sure it’s not as bad as citadel or meltdown... but cmon lol

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  • Most people I know don’t share that opinion.

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  • I mean, they are. A lot of the testing is probably done in house, in a controlled environment on closed servers, by people paid to play the game. Not all of it, but a lot. I love D2, but sometimes I wonder about their QA.

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  • *cough* Anthem *cough*

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  • I didn’t even get into anthem but if I did then that would be a close contender with developer/audience relationships.

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  • It’s not even close. It’s way worse there. They have little to no communication to their audience. Bungie does communicate and had weekly updates on what’s going on. We have roadmaps. Anthem removed their roadmap and either refuse to tell the audience what they have going on in the future or literally don’t know what to do. Sometimes your attempts at being toxic towards Bungie makes you blind how good they are. Yes they have issues. Are they as bad as you say, I really don’t think so.

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  • How is demanding better being toxic? When was the last time a TWAB was well received by the community? Some TWABS barely include info on the game. Quality of quantity, some issues are still being conveyed that have been for over a year. Some sections of the game have been left for dead. You want to know how good I have it? Zenimax. ESO is one of the best online experiences I’ve ever had and still enjoy. They have a strong foundation that doesent break new players and casual players, the game is full of lore and depth in gameplay. When we get tuning it’s meaningful and what the community wants. I think you’re confusing toxic with the truth. You can compare all you want and say “well as long as somone else is doing worse than us” but still be low on the connection to your audience. That’s what we are letting Bungie settle in to instead of holding developers accountable and more and more studios are settling in and content creators and streamers and players aren’t holding them accountable. “Oh creating content is hard” THEN MAKE CONTENT WORTH TOU TIME. Collect the feedback that means something and what the community wants makes that content worth working on and makes it well received. Yea I would get fired if I took as long as Bungie, plain and simple.

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  • You don’t need to not ask for better. It’s the way it’s asked, and these forums often recite the words “-blam!- you Bungie you money stealing -blam!- your game is dead anyone who disagrees is a delusional fanboy”. I see that idea repeated in [i]so[/i] many posts.

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