I think it would make it more fun in the game now that auto reload is gone and make it a more viable option.
English
#destiny2
-
-
8 RepliesEdited by Pocket Fox: 9/26/2019 4:17:55 AM1 rocket does equivalent damage to roughly 2 grenades from a grenade launcher. Let that sink in. A rocket launcher with 2 in the tube (plus Cluster Bombs and Impact Casing) will still do less damage per mag than a grenade launcher with 5 grenades in the mag and no Spike Grenades (it's close though). Throw in Spike Grenades and the comparison gets worse. Anyone who says putting 2 rockets in the tube makes rocket launchers too strong has no idea what they're talking about.
-
16 RepliesYeah, make pvp more ez mode... Seriously dude, just get good at the game, its not hard. Kids already spam the -blam!- out of coil and truth.
-
7 RepliesEdited by TheShadow-cali: 9/26/2019 1:10:53 AMYep, and better tracking. Edit: People are saying no but forget that some grenade launchers are a one-shot kill like rockes launchers with more ammo. That would be like me saying nerf grenade launchers ammo and watching this forum flip out 😄
-
2 RepliesWhy stop there? Make 2 the standard again and put tripod back into the perk pool as well.
-
5 RepliesEdited by blade329: 9/26/2019 3:58:56 PMThat's the way it was in D1. I didn't have a problem with it. I think it's stupid to have only one shot now. Remember when we used to have Tripod perk. Yeah, D2 has really gone backwards.
-
12 RepliesRocket launchers, in general, need way more interesting and suitable perks to make them both viable and fun to use.
-
At minimum they need this magazine buff. Especially going back to a d1 style weapon damage and no auto reload.
-
2 RepliesI think there should be a rocket launcher that is a six shooter. Everytime one rocket is fired, another is automatically loaded in the mag.
-
I would like a thorn like rocket launcher. It fires one massive spike that continuously deals damage.
-
at least double the blast radius too for goodness sake. in d1 almost every rocket could roll tripod (3 in the mag for u d2 greens) and proximity detonation like truth, and it was never a problem in pvp, even when trials was around.
-
Rocket launcher were pretty cool back before Cluster bomb got nerfed because of one boss.
-
Guy walks into a bar. Downs 6 shots and 6 beers in 5 minutes Bartender asks “why you drinking like that?” Man says “last night I got drunk and blew chunks” Bartender says “Hell we have all thrown up” Man says “Chunks is my dog”
-
I feel like this will be the next seasonal post to replace Sunshot buff posts. A buff that everyone and their mother will say is 'unnecessary' all day every day, yet, when it happens nothing will be dramatically affected in the slightest besides rockets not sucking the big D.
-
1 ReplyThey’re taking auto reload from hunter dodge?
-
2 RepliesEdited by Tboy04X: 9/26/2019 10:04:03 PMif u have ambitious assassin on the launcher and get a multi kill it overflows the mag giving it two in the mag and can be fired back to back
-
2 RepliesPvp got rocket launchers dropped to 1 in the mag.
-
25 RepliesBut you only get 1 rocket in pvp. Can't tell you the last time I used a rocket launcher over any heavy in the game.
-
4 RepliesNo, but rocket launchers should do more damage than Jotunn.
-
-blam!- truth
-
1 ReplyStop it..., get some help
-
Meh. Field prep and alloy casing make up for it imo.
-
1 ReplyThats kinda why i like ambitious assassin as a perk to get two rockets in a mag for a little bit more dps at boss fights.
-
At least bring back clown cartridge as a perk. This should definitely be a no brainer on the small blast radius ones a least.
-
Absolutely! 👍🏻
-
4 RepliesExotics should have 2+ and the others can be less or the same.