I am watching people play with Hand Cannons on Pc and its so different. Why do we get the Bloom? Controller isn't easier to aim than mouse and keyboard. Maybe they will do away with it if we ever do Cross-play. If not I wont be Cross-playing..
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3 RepliesEdited by Astellan: 9/24/2019 3:38:15 AMhttps://www.youtube.com/watch?v=wTFcPzKacfg So, Console has multiple setbacks compared to PC. One, you are locked to 30fps, which means higher input lag. Two, your FoV is set to 72, which means you guys play "zoomed in" which means the recoil is more pronounced and this leads us to NUMBER 3! The recoil pattern is exactly the same as the video shows. What makes the recoil more manageable is the mouse. The mouse is a far more precise input method vs the controller and allows for finer control over the targeting reticle. This is the reason that AIM assist is so high on Console vs PC, you guys have to control the recoil of the weapon through your thumbs via the Thumbsticks, a person using a mouse controls the recoil with their shoulder and wrist. Really, the most tangible thing to get out of this is controller vs mouse. Your thumbs have less range of motion than your shoulder and wrist. To understand this, in drawing say a circle, you learn to use your shoulder while making your hand and wrist as stable as possible because your wrist has a lower range of movement than your shoulder. In shooter terms, your thumbs have less range of motion than your wrist and definitely your shoulder, which means you have a harder time adjusting your aim for the recoil, while a mouse user has greater range of motion and thus has a finer method of control over recoil.
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63 RepliesBecause pc is easy mode.
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1 ReplyAlmost 100% because of the absurd aim assist when using controller.
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1 ReplyBungie has been adding bloom to their console games since Halo Reach. A lot of people hated it back then as well.
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15 RepliesEdited by TheArtist: 9/24/2019 11:59:26 AMBloom isn't the reason why gun play is more accurate on PC. Long story short. The PC version of the game was made by one of the Activision studios that Bungie had on retainer. So they tuned the game's shooting mechanics to be more like Destiny 1. The console verison of Destiny 2 was made in-house at Bungie....and despite all their claims to contrary....they were clearly trying to build the game so that The Crucible would become an e-sport. So Jon Weisznewski and crew reduced aim-assist, and increased recoil on most guns in order to "increase the skill gap." ...and all it did was make many of the weapons rather frustrating to use. Especially hand cannons. So its MUCH easier to be accurate on PC because of: 1. Mouse and Keyboard is more precise than a thumb-controlled controller. 2. Even with Controller on PC, there is more aim-assist than on the console version fo the game. 3. Guns on PC have less recoil. So its easier to fire them faster with accuracy. 4. They just discovered a bug with the 140 and 150 rpm HC (this is where bloom comes in) where you could fire the weapon FASTER than the recoil animation of the gun. So firing those hand cannons with any accuracy was very much a feel/shooting rhythm exercise. You had to get a sense of the cadence at which you could shoot shots in order to minimize the cone of accuracy. If you mastered that rhythm....you were fine. If you struggled to do so, then the weapons were frustrating ot use. Long story short. This is another example of the problems Bungie created for themselves and us by constantly trying to micromanage the player experience.
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Fact, Bloom ruins the experience ok fire weapons in games like this, there has to be a fairer way to deal with bloom, like get rid of it! Bloom is as boring as a 1980s ham sandwich
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Edited by Huginn: 9/25/2019 5:21:24 PMBloom is different than recoil in general and the experience is much, much better on PC overall. The most noticeable are FOV and frames but literally everything is better on PC because even a bargain-bin rig is going to be better than any console. Bloom is something Bungie added to make you less accurate when spamming shots, it is not the same thing as recoil but to answer your question: MNK will always be better than controller because it is a precision device and was designed to pinpoint things; conversely the controller was designed to control several things at once, all on one device.
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Realism. Or whatever definition Bungie uses to justify it really.
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I will tell you this and i know for 100% certainty that this is the case and why console is the only version that has bloom and other problems like recoil and ghost bullets... come closer my child don’t be scared. Its because bungie did not develop the PC version.
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4 RepliesHow many licks does it take to get to the center of a tootsie pop? The world may never know.
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Because it hurts the players Duh Why would bungie want us to have fun playing their shit game
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6 RepliesBloom has been a staple of the fps genre since the early days of Counter-Strike and Rainbow Six. It is a way to simulate bullet variation on weapons. A lot of people that are chiming in on this discussion seems to not understand the mechanics fully. Bloom is effectively the crosshair becoming bigger as the weapon is being fired. Bloom also exists on PC, and it does so in most FPS's on the market. If the bloom in Destiny 2 on PC is compareable to that on console (or rather m/kb vs. controller) I don't know, but if they are not they are designed differently for a reason. People are acting like Destiny has bad shooting mechanics on console. It does not, it has arguably the best feeling gun play on console, and Bungie are the defacto pioneers of making FPS's feel good on consoles. Destiny has a lot of issues and balancing isn't always Bungie's forte. But gunfeel is not one of them. I mean there are always rooms for improvement, but the argument here is not one of progression, but of regression. FPS's used to have nothing to simulate the feel of guns, they used to have laser weapons with different skins. I can assure you, this is not what we want. Bloom is not a bad design decision. It is a staple of the genre.
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4 RepliesEdited by TheShadow-cali: 9/24/2019 12:01:17 AM...and people want cross-play 😂
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10 RepliesBecause everyone cried about it when we didn’t.
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We dont. the recoil animations are just -blam!-ed up
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Because "Space Magic" will be Bungie's answers.
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And why does pc AUTOMATICALLY get what amounts to traction?
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5 RepliesEdited by Erijian: 9/23/2019 11:54:28 PMThey had two options: Give handcannons appropriate damage fall-off (effort) vs. Give handcannons bloom as a placebo range cap (lazy) Bungie picked the lazy one.
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38 RepliesWe should have either bloom or recoil, not both. Pc has neither and people wonder why pc players excel in most activities.
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Because Bungie is a firm believer in the term "console peasant" and therefor you get a worse experience on console.
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Because we can’t have nice things.
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I don’t really notice bloom, but I guess it’s there saying a lot are calling for it to be removed
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3 RepliesCross play on pvp would be terrible, sadly. Bloom was Josh's fault. He doesn't work here anymore, so there's no need to keep it in the game.
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6 RepliesI think bloom is exaggerated as an issue, and it rarely is obviously causing shots to miss, TLW notwithstanding. I think recoil on controller is a far bigger issue and often when people talk about bloom they are actually talking about recoil anyway. Bungies argument for why recoil is so bad on controller but not mouse is that it's easier to control for on controller so more is added, which is an extremely poor bordering on the absurd argument. It also doesn't explain why bloom is worse on controller, or why side to side recoil/stability is much worse on controller which can't be a controlled for AT ALL. Try using antiope or recluse on controller and watch on YouTube what it's like for pc players who can map with smgs. Idiotic.
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5 RepliesPardon my ignorance. I see this bloom thing being talked about everywhere. What does bloom exactly mean?
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The bloom and the way weapons handle in general on console are the developer intended vision for how guns in destiny should work. The pc version is a port. Its got extra bells and whistles but its different from the original vision. Personally i like bloom on handcannons. They are supposed to be a high skill ceiling weapon. Pace your shot, use cover correctly, get a faster safer kill. The pc version makes them more "spammy" and removes a lot of the skill involved. Always max rof. Use it like a slower auto rifle. That said the console 140s and 150s should be slightly easier to use. The upcoming changes should alleviate the current issues they have.