I gotta be honest, raids just aren't fun like they use to be. I miss vault of glass and crotas end, because there was a different type of pressure. It felt like you were facing insurmountable odds that required gun skills and good use of all of your abilities. Now every other raid needs to be fought in a very on rail style set of encounters. Iately raids don't go beyond excuting mechanics, doing a jumping puzzle while fighting adds and a damage phase requiring buffs. At least in VOG and crotas end it felt like players could clutch if a player or two went down and light level and damage output to keep up with ad clearance ment something. I think thats where my good fun experiences and memories came from. Now if one person misses a step its all over. This also adds to a toxic environment. Raid groups chew you out, not because your a bad player or you didn't level up or have min/maxed gear, but because you didn't watch a worlds first guide on youtube about a hundred times.
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There needs to be an easy mode and a hard mode, like VoG and Crota had. Get rid of the damn revive tokens and go back to that format. For those that don't remember, easy mode allowed for revives after a 30 second penalty, while hard mode had death being permanent until the encounter was completed.