Why is it that the enemy invasion portal shortly reactivates after the enemy invasion is over? Plus you should really give a longer reactivation to the invasion portal, especially for the winning team.
For all those saying my team of ransoms should get better, go eff yourself because the only reason we couldn't summon a prime evil or get close to killing it is because the enemy was constantly invading.
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Edited by BraddyBo: 9/11/2019 4:14:55 AMPortal opens 3 times. If the game is lopsided then the enemy team will save their invasions until after they spawn their primevil but they only get a maximum of 3 invades until you spawn your primevil. You guys are trash if 3 invades can prevent your primevil spawn while the enemies kills theirs. When both primevils are alive, the portals arent on a timer. They are triggered from wizard kills so a bad gameplan (solo queue as non-invader) results in constant enemy invades with no real boss damage. BUT, in regular gambit (when bosses are alive) the portal is on a timer and its just chaos which is why it sucks and spawn killing the primevil is required to efficiently win (4 stack + meta classes/guns).