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Destiny 2

Discuss all things Destiny 2.
Edited by Lich: 9/9/2019 6:41:14 AM
17

Bungie Stop Neglecting Warlock!

A serious warlocks rant from a pvp perspective. It's no secret that warlocks are the least played class since d1. Not saying we're useless in pvp and things aren't good I feel gimped unless I play Titan or Hunter which by the way have dominated crucible. When something gets nerfed or re adusted the whole thing gets nuked. Time after Time everything about warlocks are neglected each twab proves that. Whenever warlocks are in the twab they get the least amount of buffs and the most amount of nerfs. Why is it warlocks since d2 have the slowest base melee speed when they're all the same range? Why is it warlocks have the shortest melee range and the slowest melee in the game? It's bad enough we have the worst jumps in the game and we're the slowest. Tied to the slowest movement without the aid of traversivse steps and dawnblade. We also have the worst jumps. (Top Tree Daybreak) For a class focused on in air combat it surely hinders you in doing so. Why is it that hunters are better then an entire subclass centered on in air combat? For me to reduce some sort of in air accuracy penalty I need to get a melee hit in. Gee I hope I don't run into a shotgunner. The in air accuracy penalty from getting a melee in from Swift Strike is almost unnoticeable. Which an Icarus grip you see results instantly the moment boots leave the ground. If only swift strike could also be activated from grenade hits as we we might actually see something there. Don't forget you have to make use of the worst jumps in the game both strafe or balanced jump which hinders the function of daybreak since it moves faster with burst. Which top tree doesn't grant tracking or extend duration. Icarus dash 7 solid seconds to a cooldown with no additional effects which by the way feels like an eternity. It's not like icarus dash can make me go invis, stop tick damage, break aim assist, condense my hit box, reload my gun, or give me an entire melee charge. The only thing top tree has is cooldown to melee and grenade when getting kills in the air (Well of Radiance) is getting a damage resistance nerf which makes no sense btw. It's not like I'm over here tanking everything like the good ole ward of dawn. Currently one shot from any slug shotgun will put you down, one sniper head shot puts you down so does high impact fusions and precision frame. But wait there's more. Pulses and scouts can put you down. I see an enemy well I challenge it I see ward of dawn forget. I Feel safer impaling someone with the sword thrust walking away and playing the rest of the map then I do standing in a well. (attunment of the sky) The super is the only thing going for it. There's no neutral play whatsoever! Phoenix dive is utterly useless in and out of super. When someone hears daybreak you betcha everyone is gonna run not sit there waiting for you to slam on top of them. Which has a long animation btw. Phoenix Dive out of supers has no purpose it has been nerfed the same time Wormhusk did as it literally grants the same effect. It literally doesn't matter how high up you go there's a cap now to health restoration. But it's okay I can use it every 5 seconds after floating in the air just to fall slower then the jump cancel of a regular warlocks jump. All it has is pve gimmicks fall down faster, turn vertical lifts into a poormans bounce house and not take fall damage. (chaos reach) still blinds the user all while having one of the lowest damage resistances. You'd think that being suspended and trapped in the air youd have a good fighting chance. Wrong you get shutdown effortlessly. if and only if ionic blink was tied to a jump option and not trapped on top tree stormcaller since we invented blink. Then this would benefit this super a lot. Cast chaos reach blink change direction once blink animation is done continue chaos reach. (attunment of conduction) The only thing wrong with it is jump cancels your attack which makes no sense as every other roaming super doesn't penalize you for jumping. Feedback should replace ionic blink. Ionic blink replaces either strafe or balanced glide. Feedback Getting hit by an enemy recharges and intensifies your melee. (attunment of elements) Electrostatic Surge lost what made it viable back in d1. I don't care for the rift cooldown nor the super cooldown but enemies nearby when stormtrance was active would take damage giving it more offensive and defensive capabilities. Bottom tree is also effected by the jump cancelation of stormtrance. top tree nova bomb) chaos Accelerant doesn't work with charging scatter grenades. a charged scatter grenade should perform like the same benefits granted from nothing manacles. Which was Entropic pull) grants a grenade cooldown from melee awesome so does impact momentum transfer which doesn't stack btw. It needs an additional perk tied to it. Entropic pull melee hits cool down nova bomb. nova warp)is gonna be useless all over again. Currently it's the only balanced roaming super besides golden. Before I started master working my gear I was getting melted. Even in strategic plays. Funny how nova warp is the only roaming that can't attack mere seconds after activation. While striker, sentinel, arcstider,sunbreaker,spectral blades can all strike mutiple times it takes for me to charge up and detonate. The tiny inconsistent blasts that also obsecures vision are our only best bet to contest supers. So also reducing our armor is a joke. Nova warp will become useless. atomic breach- melee isn't applying neither effects of Knock back or detonation which deaths that should be a trade are not. or the I'll just flat out lose the melee charge off of it to not have any effects. When nova warp super ends I can't fire my gun. I have to pull the trigger twice to be able to engage with my weapons. uncharged blasts from nova warp do little to no damage as well as the radius is inconsistent. This is also a huge disadvantage considering it's our best attack to deal with other roaming supers otherwise I need to charge up then detonate which the enemy has more then enough time to strike mutiple times. Bottom Tree nova bomb) No secret is the worse shutdown super in the game. The moment I toss it gravity instantly takes effect. Yes it getting a buff what's this the 4th buff and it's still Will most likely be trash. Feed the void and devour need both of it's effects combined under one perk. Bloodthirst) Kills while devour is active grant increased melee speed, movement speed and weapon speed I've you've read this I appreciate that. You might not agree but I'm sick an tired of warlocks being so pve driven and never getting buffs or beneficial changes. The only changes we seem to get are drastic nerfs.

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    Agree with most apart from 2 things Warlocks have the longest ranges (when you account for abilities) for melees, not the shortest. And they are not pve focused at all, they are actually pretty balanced for pve to pvp. Both dawnblade trees are viable in both areas Stormcaller is the best add clear and pvp sweeper there is (when you time right) Nova bomb is the easiest shut down super to use in pvp Well is Purely support, place it smartly in pvp to get the benefit Nova warp could use a small adjustment to pvp but nothing major Increase in movement speed and decease blast radius Warlock exotics are actually some of the best, geomags give you free super top off just for running... Crown of tempests and nezeracs sin are great neutral armour Contraverse hold are the cheeseist grenade exotic there is. Dire skull gives you energy for kill shit with your super, same for phoenix Everyone is flipping their tables over the nerfs and not looking at the buffs coming. Short sightedness is our bane. Last weeks TWAB was actually okay. Damage adjustments in pvp are great, we were complaining that supers were to strong. Heres the fix we wanted. I for one, am looking forward to the new sandbox in its buggy glory.

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