Am I the only one really surprised by this? The super, Thundercrash, needs some love at least. Maybe add more damage and explosion radius based on how far you fly before impact and increase the flying distance before you start falling. Inertia Override should be reworked into something useful as well since it's hard to take advantage of it in most situations and it doesn't fit into the the skill tree at all imo.
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The whole skill tree is to high risk and too little reward to be good. I can super a boss, get stomped right after it lands and get booped into a wall or off a cliff and die. Impact conversion with ballistic slam and skullfort is cool but constant up time on a super that can get me killed is a waste. Inertia override just flat out sucks. Either the up-time needs a significant buff or the damage dealt needs a significant buff.