So I don't understand why y'all are constantly trying to make Hunter mains lives more difficult. As a precision-based class, Hunter toolkits require accuracy for the neutral game already, meaning any abilities are earned by skill. No Hunter subclass has one-hit melee abilities, even with precision (throwing knives for example), whereas Titan and Warlocks have several.
Flawless execution requires a high degree of skill to proc with any regularity, as it requires a headshot kill while crouching. The 9-seconds of invisibility seems like a fair trade for that skill requirement. To reduce that to 3 seconds--especially after nerfing the way of the Wraith super such that it has the lowest damage resistance of any roaming super--is kinda insulting.
Meanwhile, bottom-tree Striker Titan has a minimal damage resistance reduction, but still extends stupidly long, and still regens full health on every kill (which is simple enough, as it is a one-hit kill super).
You do understand how ridiculously unfair this is, right?
-
2 RepliesYou missed the part where that was unintentional.
-
you can thank pc players for the nerf. I can count on one hand the amount of people that I have run into that use the ability to its full potential.