It's still near impossible to get across the bridge without a well. The entire team still gets one-shot with Blackout and the knights, even with a well.
I am completely baffled why you would promote a Reckoning fix for months, listen to this exact toxic modifier combo complained about for months, and then choose [i]the most complained about, most toxic modifier combo that clearly hasn't been fixed[/I] to launch the Reckoning update.
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What we found that work almost 90% of the time was having a Warlock with Chaos Reach, A Warlock with Well, A Hunter with Tether, and (Insert whatever) I would start my Warlock with a Well, and once we got to the last section on the bridge I would switch to Chaos Reach. Once we finished the bridge, and fight the Knights we would have the Hunter Tether the knights while the two Warlocks hit them with Chaos Reach while the (Insert other player) attacked them as well. The knights would drop almost before the Warlocks super was empty. You just need to get people who know how to play the roles. If you can manage 3 Warlocks, and a Hunter your in for a fun ride.