This is a good thing and anyone that uses the "but, Riven..." argument has probably never done a raid without the aid of cheese.
There is an upside here that seems to be getting missed: no more infinite ammo probably means no nerf to GL or Spike Grenades. They don't need to if people can't just dump their entire ammo supply in less time than a single reload.
The only place I see this truly hurting is when using the Sweet Buisness. I know it's hardly a meta choice, but as a fun-gun, it's going to lose some options not being able to remain spun up for an obscenely long amount of time.
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Eh. People will still find a way. They always do lol
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Move Sweet Buisness to the heavy slot, buff the crap out of its damage, win... Easy fix that shows that machine guns were not on the radar at launch...
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if the actual mechanics for riven werent terrible then we wouldnt need to cheese it in the first place
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They aren't terrible, you're speaking based completely on your opinion. The only thing hard about the Riven fight is agreeing on the eye numeration. I've seen about as many different options as there are actual eyes. Other than that, whats hard about kill some adds, shoot in the giant glowy thing, hop in the elevator, repeat? Eventually maybe drop down and shoot in more glowy spots. Kings Fall was just as frustrating to teach and we made it through that pretty well. To this day I'm absolutely sure that there are people that still don't understand how to empower the team at Aksis. The problem is not the mechanics, it's that everyone wants things dumbed down and made easy. They want instant gratification rather than learning and working for the reward. In short, it's a player problem, not a design problem.
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Riven is boring as -blam!- to kill legit. That’s why everyone cheeses it.
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Yes, because the cheese is so exciting. Sorry, that explanation doesn't hold water. People cheese because it's easier and faster. They aren't concerned with overcoming the encounter, they are just set on getting to loot as fast as possible.