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9/3/2019 5:33:44 PM
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i think this was the real necessary nerf they should had focused on the beggining, instead of prevent the stacking of buffs.... not having to reload while staying still and shooting, was what was so cheap honestly. the stacking buffs is completely fine. but as always, bungie nerfs unnecessarely where theres no problem. so instead of 1 nerf, we get 2.... gj bungie.
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  • Obviously it was cheap, but the raid design demanded it if you wanted to finish in a reasonable time before someone causes the wipe by dying Like with Reckoning, crapping on the one way to do it does not make it better, and rather than have bungie update all the raids to not be so dependent on grouping in a circle, they should just not feed into it. Imagine a fight on moving platforms or any case where you're constantly moving during the damage phase, that counters the meta entirely, forces something different. But no, nerf.

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  • oh, dont get me wrong, honestly i never mind the quick and easy tactics to get the job done, specially when an activity last forever, bungie fails to see a lot of people uses these kind of tactics, tonot being stuck unnecessarely in an activity already long enough and demanding, just for a random rewards that might not even be that good (looking at you tarrabah)

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