Right now the forums are seeing an abundance of complaints about the "Battle Pass" format that is coming to Destiny and its future updates, and while I can appreciate the frustration at this change, I think a lot of people miss an import part of this; Bungie no longer has Activision there to bankroll them while they work on this stuff.
All new content takes time to plan, develop, code and polish. This takes time and money - Money that Bungie now have to generate themselves.
Bungie used to come up with an idea, create a pitch and take that to Activision. Activision would then finance it, or request changes to improve their financial gains. That no longer happens. So Bungie turns to us, the players for financing.
We are now Bungie's "Activision". Like it or not, we wanted Activision out of the way, we got it, now WE are the only source of revenue Bungie have. They have to make their pitch to us, and ask us to finance it through development and release, they do this by the "battle pass" model.
If you're upset with the Battle Pass model, you're simply not understanding how economics work.
We now bankroll Bungie, and they need that money up-front to pay their staff to make things FOR US.
TL:DR - stop whining about Battle Pass. It's better for the game and better for us. Don't want to pay for future updates? Enjoy the F2P part!
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4 RepliesEdited by EnthusiasticRobot: 9/2/2019 2:51:44 PMPersonally, I’m not too bothered by it. The fact that they didn’t explicitly call it a battle pass when it was announced means they’re probably aware of the negative connotation tied to the phrase. Which, in turn, means that probably made an attempt to leave out the less desirable features. They made it so the only major gameplay-altering rewards tied to the paid battle pass can also be earned from the free pass (albeit, after a much longer time). The other paid rewards seem to be either cosmetics, currency, or materials. (Leviathan’s Breath is a quest weapon separate from the battle pass. Same with the Vex invasion weapons) Additionally, the fact that tiers can only be earned by playing the game, at least until the last month of the season, means that most people won’t be running around on day 1 with the (possibly broken) highest tier weapon. Ideally, you wouldn’t be able to buy tiers at all, but seen as Bungie is basically giving away the first year of content, I don’t really mind it (especially if this means that Eververse could get a little less invasive). On top of that, this gives free-to-play players something to do. Up until now, most new content has been tied to a timed event or a paid DLC. But with the battle pass, I’ll have something new to chase each season, even if I don’t buy the DLC. (Also, correct me if I’m wrong, but the seasonal artifact is also available to all players) Finally, you seem to be able to gain tiers simply from getting XP, rather than completing a set of very specific timegated challenges. I see this as a win because I won’t be forced to play gamemodes I don’t like in order to get gear tied to the battle pass (looking at you, Gambit). All in all, is this what I wanted? No. Would I take this over more vendor gear/world drops? No. Are people upset for no reason? No. Is this a bad addition? Absolutely not. It gives players who don’t buy season passes something to do while giving players who did a few extra rewards. TL;DR This isn’t that bad and Bungie have made attempts to improve on the battle pass formula by tweaking/removing some of the more annoying elements. Edit: Grammar