Hey Bungie,
First off, I want to say "thank you" for your recent communication with the community regarding Destiny's past, present, and future. Regardless of how each player feels about the content of your messages, the transparency is both refreshing and appreciated, and today's post was no exception. I was one of the many people posting in the forums and on Reddit wanting to know more about the structure and implementation of future Season content, and getting a response on that topic well ahead of Shadowkeep's release is exactly what we were looking for (or at least I was).
While I do appreciate your continued honesty, and the information you presented to us in the post today, it was unfortunately both what I had expected hear, and exactly what I was dreading.
I want to highlight one particular portion of the post, written while discussing the format of upcoming Seasons and how they will work moving forward. In this particular paragraph, Luke Smith states "We believe that Destiny will grow even better when the world state can change, and that the best Destiny stories are the ones where “you had to be there when….". One half of this statement I cannot agree with more, and the other half seems completely wrong.
It is unequivocally true that Destiny will become a better game when its world changes and grows; while the overarching story of Destiny has seemed to stagnate over the course of the last five years, the world itself has continued to expand, and your team has added in tons of interesting new lore and activities (e.g. the Dreaming City) and have delved deeper into some of the community's favorite lore from Destiny 1 (e.g. the Thorn and Last Word quests and lore). Ada-1, the Drifter, Calus and the Menagerie, and many other characters and activities have entered the Destiny universe and have made it better while simultaneously adding to the flavor to the game, and this is all great.
The part of Luke's statement that I do [i]not[/i] agree with is that "the best Destiny stories are the ones where “you had to be there when…". In my humble opinion, the best Destiny stories are the ones that I shared both with myself, and my friends, on my own terms.
I didn't start playing Destiny until the Taken King was released, and I didn't jump into D2 until Forsaken launched. Some of the best times I've had playing both versions of Destiny were in activities such as Archon's Forge, the Prison of Elders, Gambit, and other expansion-specific activities. And these memories weren't made within a certain, dictated time frame.
These were experiences that I completed (both by myself and with my friends) often months (or even years) after these activities were first released into the Destiny universe. If some of each past expansion or Season's content (e.g. Archon's Forge or Gambit, for example) disappeared after a set time limit, I would have never had a chance to experience those things, make those memories, and build some of the amazing friendships that I have in my time with these games. As many other Destiny players can attest, we have jobs, school, families, and a million other distractions that take up time we would love to spend playing Destiny, and many of us often get left behind the learning (or in this case, content) curve that the game throws our way.
I understand that Destiny is an evolving franchise, an evolving universe, and I applaud your dedication to advancing this game and its content in dynamic, meaningful ways in future content releases. I could not disagree more strongly or wholeheartedly with the decision to remove this content after each Season (a.k.a. an arbitrary time limit, which will now be even shorter than the last year of Destiny due to four Seasons being included this year; more Seasons = good, less time to enjoy each Season's content before it drifts off into the ether forever = bad). As someone who has sunk hundreds and hundreds of hours into the Destiny franchise, through ups and downs and highs and lows, I want to state my humble opinion that this is a huge mistake, and I think you will alienate much of the player base with this decision and business model moving forward.
I am only one Guardian, but I think that a reevaluation of how to manage the upcoming Seasons of content would mean a lot, not just to me, but to a large portion of your player base as well. Some of us unfortunately don't have the luxury of enjoying our time with Destiny on a set schedule, and limiting the time that each player has to interact with certain activities (especially when they are not free, and let's face it, even though you are releasing New Light, Destiny 2 is far, [i]far[/i] from being a free-to-play game) is a mistake.
I can obviously never understand the technical, personnel, time, and monetary limitations that your team is struggling with on a daily basis, and let's not kid ourselves here: you are a game developer, and at the end of the day you need to make money in order to keep your company and Destiny alive. Although I understand that Shadowkeep is right around the corner, and the content in Season of the Undying is most-likely set in stone, I hope that you take the time to reconsider this decision for future content releases. I sincerely think that you are doing your game, and most importantly your community, a huge disservice by treating your new content as time-gated and expendable; my only hope is that you will reconsider this business model in the future.
*edit: thank you for all of the responses guys. I understand that there are people who don’t necessarily agree that this is a bad thing, and there may be some valid reasons why, but it seems like the vast majority of people don’t think that this is the best way to move the franchise forward, and I still stand by what I said in the post originally. Bungie, I would urge you to listen to your player base and take into account the feedback they are giving you on this new style of content releases. Clearly, most people are not in support of this plan, and it is pretty obvious that there are plenty of legitimate reasons why this is not the best way forward for Destiny. Rethinking this decision would mean a lot to your community right now. Food for thought as we move into Shadowkeep and D2Y3.
Also, shouts out the community for the (mostly) constructive criticism and feedback. I appreciate everyone who added their feedback and opinions into the conversation.
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9 RepliesImagine creating a game where you have zero competition for sales. You create a world, enemy races, story, guns, game modes, guns, super abilities etc and not one game from any company has anything similar Sounds great right? You’ve just cornered the market with a kind of game nobody has seen or played before Now imagine taking every great idea in that game and sitting in an office thinking up new ways to ruin it and alienate your playerbase so your numbers continue to dwindle This is what destiny has become. Not the great game is should have been from the start, but a poor shadow of what it once was See, change is good m. But only when you make things better. What bungie have done and are continuing to do is make changes that are worse What should have happened is keeping everything from D1 and just add the good changes, like ledge grab. Ripping out portions of the game and then selling them back at a later date isn’t good business. Catering to streamers isn’t good business. Adding a battle pass and heading this game in the fortnite direction isn’t good business In short, if you have a niche that nobody can compete with, you’ve already won so don’t break it