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Destiny 2

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Edited by Dark Sister: 9/1/2019 3:54:39 PM
81

Please remove mandatory PVP as part of Exotic quests.

I know I'm not good at PVP - I'm especially bad when I am forced to play with a specific weapon or ability class. It's not fun running around with a hand cannon trying to work on an individual reward while the rest of my team (and opponents) are running with optimal gear/weapon/ability loadouts working on team goals. It drags down my team and everyone's overall experience. Pinnacle weapons are a great reward for people who want to run specific content; I'm fine with not getting something like The Recluse because that is and should be a reward for players who love playing, and being good at, PVP. Exotics, at a minimum, should have quest steps that offer an [b]either/or[/b] option for equivalent PVP/PVE content. Thanks for listening - back to IB queue with my void hand cannon.... EDIT: Appreciate all the (mostly) thoughtful comments and helpful suggestions for completing the Thorn and TLW quests. What was really driving me nuts was watching the TLW quest progress decrease while the Thorn increased or stood still. Look, I like PVP, so I figured instead of focusing on Thorn and the HC/Void loadout, I'd try to finish TLW and just play to win. When I decided to do that, my four most recent Iron Banner matches yielded the following efficiency/guardians defeated numbers: 1.33 - 12 1.10 - 11 4.60 - 23 2.57 - 18 And, I finished the quest. Now back to the void/HC loadout, but at least I don't have to see progress decrease in any questlines....
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  • Edited by Dirtrider00: 8/29/2019 6:00:10 PM
    Just need to have a pve/pvp option and steps that don't require non solo-able content. Thats not to say it needs to be easy or have the grind factor taken out. Also shouldn't have steps that interfere with the actual team mechanics so players don't effect others that are playing the objective. Edit: Could also be set up to be either or, pick your poison for each quest step. Ex. 20 strikes for pve or 30 matches of pvp.

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