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Edited by A_dmg04: 8/27/2019 1:56:53 PM
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Can we get a buff sunshot chain going

It's damage is average while having a low mag size of 8 while being a 150 arch. Making just about every other legendary hc better than it. And so many other exotics outshine it . Make sunshot great again!

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  • Edited by A_dmg04: 8/27/2019 6:20:57 PM
    The team has been hard at work on some Sandbox QOL coming in Shadowkeep. One item in particular is Sunshot and its mag size. More details coming when we're closer to October 1.

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    • Started a new topic: Buff Skyburner while you're at it(16 Replies))

    • The explosion should go boom not fizz.

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    • 24
      Can we also get a Remove Bloom chain going too?

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      • Increase the mag to 12 and add feeding frenzy.

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        • Please spread this, this gun has needed a buff for a long time so many legendary hand cannons outshine this exotic. We need to make this exotic feel exotic again

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          • Edited by DarkOverlord_9: 8/28/2019 7:18:12 AM
            It takes them 2 years to [i]maybe[/i] just change the magazine size, which is a single line of code, a literally digit, while updating eververse every single season. Trash devs.

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          • @dmg04, please close this thread. lost sols completely ruined this thread with their mindless political ranting and baseless arguments. as a matter of fact, clear all threads that have politics involved people can't be civil or logical or truthful in this type of discussion anymore. thank you.

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          • Make the mag 600 Increase rate of fire to 640 20% increase to impact Every 6th round is a tracer round with bonus explosion Add tracking Add wolfpack rounds

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            • It's a revolver that shoots fire. The fire explodes. The explosions chain. It doesn't need more rounds, just better users.

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              • Wish people could make posts without playing on Trump's [url=http://www.wikipedia.org/wiki/Godwin%27s_law]-godwinslaw!-[/url] propaganda slogan. It's not cute or funny.

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                • Needs a little more than that. The following are suggestions, not all of it needs to happen to Sunshot, but given how powerful weapons like Outbreak or Badjuju are, I don't believe even if you used them all it be over powered if you did them all. It needs to be reworked so that it's explosive payload is not a detriment to it's lethality against minions in PvE (it reduces damage on precision hits). Between the EP nerf and body shot damage nerf from Forsaken, they hurt Sunshot's ability to start the explosions because it would take more shots to kill things, this compounded twith the issue of the small mag to make it not feel good when used in any meaningful content. The explosion damage might need to go up a tad in PvE. Maybe a built in rampage Esq boost so that as the explosion chains, it gets a bit more effective as the chain goes along. If Iron is on or it's an endgame activity enemies survive the explosions, thus no chain. Making it a weapon that feels great in patrol, but not raids or nightfalls. Or maybe increase the damage the more times the target is struck by sunblasts (taking a page from Oxygen). And a change to actually make use of that useless highlight feature it has. "Allies who kill enemies highlighted by Sunburn cause the target to explode". This makes it so that even if an ally steals the kill, it will still detonate. Pushing it, but maybe even reward allies for doing so by granted some grenade energy (to similar amount that Demolitionist does). Might be good to as part of the catalyst increase the time which targets remain highlighted. Perhaps straight up give the weapon Demolishionist. Chain kills would cause your grenade to come back faster, and the perk itself reloads the weapon if you throw a grenade. Cause booms so that you can throw a boom to so that you can go back to making booms. I know other people suggest ambitious assassin, which would work great for a weapon designed around multikills, but personally like Demolishionist better. And then standard request: >= 2 round extra in the mag.

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                  • Edited by vmondude: 8/28/2019 8:21:00 PM
                    I used it again yesterday after reading this and, it’s not actually that bad apart from you don’t have enough ammo for taking on more than one guardian. I main hunter though so that makes it easier with a quick dodge to reload but as long as you hit your crits the ttk isn’t bad and the explosion usually distracts nearby enemies enough to get a quick reload in. It could do with a 10 mag though as I often found myself stuck with only two bullets, no dodge and I’m getting pushed. It is a [i]proper[/i] exotic though, like they should be. Not these cheesy auto aim easy mode guns, looking at you jotun, colony, wardcliff etc!

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                  • I want the option of consuming the whole mag into a solar grenade that sends waves in every direction, similar to the solar empowerment.

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                  • They could add ambitious assassin to the catalyst. Boom done.

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                  • Can someone have an original thought for once? A YouTube makes a video about sun shot and now the forums are blowing up with “buff sunshot”.

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                    • Man, one guy on Youtube makes one video and suddenly everyone is all about Sunshot.

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                      • [quote]It's damage is average while having a low mag size of 8 while being a 150 arch. Making just about every other legendary hc better than it. And so many other exotics outshine it . Make sunshot great again![/quote] I get 28 bullets in spare rations..every ammo brick oickbup with spare rations...its awsome

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                      • It needs 13 in the MAG!!!!!

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                        • [quote]Bruh it's mag size is hella low and makes it pretty weak[/quote] Nope. It’s as strong as it needs to be. I love how “I should be able to wipe a team before reloading” is the “norm”

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                          • please just increase mag size! my fave gun in all destiny franchise is Sunshot... pls bungie! <3

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                          • I thought we wanted other weapons to be viable besides hand cannon's?

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                            • Mag Size to 12 + Remove Bloom = $$$

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                            • Edited by ExiIelegend: 8/28/2019 1:06:06 PM
                              I’d almost say give it more mag, change the archetype to 150, or give it an accelerant type effect to the burn where repeated hits increase the damage of the weapon against that single target. PvP they would need to lower the damage ramp up of course, but against meatier enemies I would say any of these changes would appreciated. Edit: it took me a bit to realize I put 180 instead of 150 rpm as a recommended change. That was my bad lol.

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                              • Can we get a Damage nerf for Blade Barrage and a fat Damage buff to way of the sharpshooter's damage? Like obviously tweak Celestial to not scale up with the buff if that happens- but Blade Baggarge shouldn't do more damage than the precision Golden Gun.... Just saying.

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                                • Yeah, its taking me forever to try to complete my catalyst for it. Got 1 part done and my 2nd one is still at like 1%.

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