Please fix that problem. You guys already know this problem.
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They will never fix it. It's not a hunter super.
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The fix that is dearly needed but will never happen
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It’s not a problem with the super, it’s the people using it alongside the p2p connection destiny uses. Stop complaining about it.
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Good luck with that. Took nearly 3 years to sort out blade dancer and it was still inconsistent.
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I took geometry classes to get the best shield throw
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Titan melee and charges got shadownerfed or something in the past few months. Even in PvE, I've gone to hammer strike and missed a boss, when I shouldn't have. Just add more reasons to not play Titan, other than a broken super and exotic NOONE ENJOYS.
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I hope you're not talking about the shield because that thing is ridiculous.
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All melee hit detection needs to be looked at. It just hits Titans doubly hard since we’re so dependent on melee abilities and our Supers are tied to them as well.
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All melee supers have that problem.
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Sure once the ridiculous tracking shield goes
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Yes bungo do it
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You do realize that all melee hit registration is broken. Arc staff spectral, fist, and sentinel all have the same hit registration terrible.
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For the people in this thread that say that hit detection issues balance out Sentinel: That is the stupidest argument I've ever heard. You're gonna balance a super in this game by giving it bugs? Wtf?
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I always die by their super, and when I play sentinel titan myself I always kill with it. Isn't it more of a internet issue? Honestly just wondering.
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Honestly I think the insane tracking on the shield throw was added to compensate for the terrible hit detection. I would love to see better hit detection on my Sentinel super but I think they should tone down the shield tracking as well if they fix the hit detection.
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I think it’s balanced if you consider how easy it is to hit someone when throwing a shield
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Sure, if they make it so Sentinel shields lose their tracking if they miss the first toss
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I am going to quote our good friend Datto “Sentinel hIt registration is reminiscent of a 6 year old trying to hit a fast ball”
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Rofl... reason its reduced so much is because the melees are one hit punches
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Edited by PRIME_-LeGEND: 8/17/2019 1:05:08 AMYup, and they arent addressing thundercrash either. But they'll make fist of havoc broken because that will solve everything right?!
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It's not just them. Anything melee wise even swords have issues. Just came across a video today with a person trying to sword and hea literally inches away and the hit detection was just trash lol
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The game has a 30hz tick rate and trash p2p* system that no other game uses. *note for those that don't know, p2p is an umbrella term. There are a number of different types.
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There is a lot of hit detection issues in this game with all classes/subclasses, melees, abilities, weapons so on, at this point I don't know if it's a fine tuning thing or this crap p2p/hybrid BS we have to suffer with.
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I feel it's good in PvP but PvE hit detection is ass. Maybe I just take better care to hit the shot in PvP?
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If blade barrage reflecting from walls wasn't OK, shield reflecting isn't OK either. And NERF the damn OEM already!
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This.... and tether hit registration in pvp!!!!!! It needs addressed and looked at!!! They known for years the hit registration in this game is booty cheeks!