First off, let me get this out of the way.
[i]I am NOT a big multiplayer fan. [/i]
I much prefer playing a really good campaign mode. Halo: Reach, has an AMAZING campaign mode, that I would play for days on end if I could. It's just THAT good. My problem, is that the campaign mode grants absolutely ABYSMAL credits, even if you play solo heroic with skulls ON like I do. I'm sorry, but a campaign level solo, heroic, with skulls on, can take a good 45 minutes or more, and your going to reward me a measly 300-400 credits?!
A single multiplayer match lasts a QUARTER of that time and grants DOUBLE that amount of credits!
I guess I am just upset because I would much rather play the campaign than firefight or multiplayer, but its almost pointless because the amount of credits earned is pathetic.
Why would Bungie make such a FANTASTIC campaign, and put SO MUCH EFFORT into it, if they are going to basically alienate anyone from playing it because of the unbelievably low credit payout?
I understand that there have been quite a few exploits in the campaign that can accrue ridiculous amounts of cR, but why do the people like me who just want to HONESTLY play the campaign have to pay for the jerks out there who ruin the game via cR exploits?
Now I'm not saying I want thousands of credits per playthrough of the campaign, but 300 credits on average? That is just WAY too low.
I am hoping there are others out there like me who think that the campaign credit payout is too low and should be raised a bit, because I want to play the campaign but have no incentive because EVERYTHING else in the game grants WAY more in MUCH less time.
If any one out there agrees with me, please comment because I really want Bungie to hear us and let them know that there are still people out there who LOVE their campaign and REALLY want to play it, and that maybe they'll give is a little more cR for doing it.
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[quote]Disconnect the ethernet cable, or that wireless router, and you'll be seeing more. So long as you are making contact with the servers on Xbox Live, you'll be registered as an Online player, regardless of account status[/quote] Just finished a level Offline (Im a silver member) and got only 60 cR. Doesnt work.
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agree. Playing for an hour just to get 5 mins of multiplayer's worth of credits is just stupid
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apparently someone doesnt play campaign or theyed know coop or cutscenes show off your sexy body, not to mention saved films.
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[quote][b]Posted by:[/b] LT McGee123 I know exactly how you feel OP, at the moment I only have an xbox live silver account, so I pretty much only play campaign. The problem with that is that the majority of my commendations are starting to peak, so I only get 60-80 credits per mission now. 60 credits for completing a mission is far too low.[/quote] Disconnect the ethernet cable, or that wireless router, and you'll be seeing more. So long as you are making contact with the servers on Xbox Live, you'll be registered as an Online player, regardless of account status.
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[quote][b]Posted by:[/b] mrturtle912 I made a decent amount of credits playing the campaign on legendary, but I agree, the credit payout should be higher.[/quote]Offline Play = around 3k-4k Online = 60. not 60k, just 60. Commendations often make it around 300-800 for me on a normal run now. Legendary = less as well because your performance bonus is gonna be a little crippled by the legendary enemies. I think it needs some serious re adjusting.
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I view as this: Legendary= Credit equivalent to Matchmaking Firefight Heroic= 3/4 Credits Earned Normal= 1/2 Credits Earned Easy= 1/4 Credits Earned I see this as a Very simple solution, were it not for those dang Farmers in Campaign.
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A respond to ToxicAcidsnake Alot of people are apprently hearing it though. Xbox Live Silver Members (like myself), Those who just dont want to connect to XBL, and those who dont enjoy MM and/or the people on there. We still care about how our character looks. I myself enjoy my Recon helmet, Multi-Threat Chestpiece and Multi-Threat Shoulders, and I think I look pretty sweet. But can I look even sweeter since I get almost no credits for Campaign? No. I have the money for XBL, but I just dont feel like buying it and I can spend my money on better stuff. I agree that the campaign credits need to be atleast somewhat equal to MM creds. So who cares about boosters really? "Oh! They have something I dont!" Next thing you know you'll have it since your playing MM all time and they're not. In the long run you MM guys win and us Campaigners get screwed over. Its as if Bungie doesnt care about its offline community. [Edited on 11.05.2010 9:53 PM PDT]
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OP, I also agree that the campaign does not give out as man credits for the time invested as the other play lists. However, I did not take into account that the higher commendation classes (bronze, silver, etc.) made the credit count go down. I will be interested to see if the co-op campaign mode does offer higher credits for each mission completed.
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Be lucky. That ur online and get that much
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i agree, i played pillar of autom for 2 1/2 hours on legendary and i only got 5000cr after completion. i could easily beat that in MM and enjoy it far more. but theres the sword base h0m0 campers that ruin it, so i think the campaign should be worth LESS CR. it takes no skill to play the campaign unless its legendary, then you deserve much more CR. [Edited on 10.06.2010 10:24 AM PDT]
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[quote][b]Posted by:[/b] Snipers Recon 1) i didnt read the huge thing of text but if u didnt have scoring on, put it on. more credits. 2) legendary should get way more credits, cuz heroic is meant to be hard and all that but still fun, legendary is just meant to be 100% insane, take a week to beat, and cost u about 3 controllers and a window.[/quote] Have we met? The last part of 2)is how I feel about MM. For those of you who say 'why do campaigners care'. The same reason anyone else does. The cR and challenges mean the same. It doesn't matter if you only prefer 1 game list or 2, the desire to max out is still there. [Edited on 10.06.2010 10:21 AM PDT]
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So you dont play MM, so why do you care about credits that can only purchase aesthetics. If no one is going to even see what you are purchasing then does it even matter? Its like if a tree falls in the woods and no ones around does it really make a noise? The answer is yah it makes a noise but no-one ever gets to see it happen so its like it never existed. See where im going with this? And by the way, Firefight gives out a ridiculus amount of creds, and so does campaign if you go for the headshots
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It's possible that they give more credits in Campaign Matchmaking. f you see your recent games, you'll see that the Campaign ones are going to say Custom Match. Those give a whole lot less credits than the Matchmaking ones.
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1) i didnt read the huge thing of text but if u didnt have scoring on, put it on. more credits. 2) legendary should get way more credits, cuz heroic is meant to be hard and all that but still fun, legendary is just meant to be 100% insane, take a week to beat, and cost u about 3 controllers and a window.
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You do realize that the more you play campaign and the more you progress in campaign commendations, the lower the amount of credits you receive gets, right? When I first took reach home, I did nothing but campaign for the first week and earned about 1000+ credits per game. I think the decreasing amount of credits earned in campaign is an incentive to get the player to try out other game modes like forge, matchmaking, and firefight. However, i play campaign simply because it's a brilliant story and the fact that the only reason I buy the halo games is for the campaign mode, anyway. [Edited on 10.06.2010 9:55 AM PDT]
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I have to say I really enjoy campaign myself (it's still the leading game type on my game history), but I'm not so certain it's abysmally small. 300-400 with a few sprinklings of challenges/accommodations seem to work just fine for Cr rates. That said, FireFight seems to hand out a competitive amount of Cr per game and I've yet to have a bad social encounter on that game type... heck, peeps seem more than understanding when a rocket explodes in their face from 'friendly' fire. SniperFight for the win!
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[quote][b]Posted by:[/b] Landow If you love the campaign so much then credits shouldn't matter.[/quote]
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If you love the campaign so much then credits shouldn't matter. It's really just for your Spartan in multiplayer. I would never have minded if they made Noble 6's armour stay default forever, and have an entirely different Spartan for online.
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[quote][b]Posted by:[/b] Atreyu23 Bungie can EASILY detect exploits and boosters and take appropriate action on those players, there is no need for a blanket policy cR reduction because of those types of players.[/quote] Really? Many went under the last radar sweep. Most of those rank reset are right back at it. These minor insult types of discipline don't and never have worked. If you really want something stopped you need to make it known. The method I posted is fair and would stop them. I also have more drastic methods for quitters too, but that's a different thread. [Edited on 10.06.2010 9:50 AM PDT]
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I understand that its a good way to discourage boosters, but why do the legitimate players who just want to have honest playthroughs of the game have to get hosed because of it? Bungie can EASILY detect exploits and boosters and take appropriate action on those players, there is no need for a blanket policy cR reduction because of those types of players.
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[quote][b]Posted by:[/b] RC Master [quote][b]Posted by:[/b] Cobravert Then again it could be because of the dill hole boosters with the TD jacking kills & cR by playing 38 second campaign rounds and getting mega cR out of those 38 seconds. Covenant killed stat on a certain stat site shows they are still doing this despite the rank reset that most of them received.[/quote] Irrelevant. A: They aren't resetting people for abusing the target locator B: Commendations only pay out so much, TD boosting will become completely useless once they max the associated commendations. This is a general complaint at how much campaign pays out.[/quote] Granted I was not entirely on topic, but the point is still relevant. Most every cR booster had mega TD glitch campaign kills in their lists also. No reason to do it other than the big cR payout for less than a minute invested. My point was that they could hinder the intent to have more cR in campaign scoring because of this. Having sliver max out in campaign commendations makes me sad. I have no interest in playing it in a MM setting with people who will undoubtedly play it or rather not play it just to screw with those who want to play it 'properly'. I have a list of things I know randoms will do in this to screw up those who are only interested in playing it as intended.
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[quote][b]Posted by:[/b] Cobravert Then again it could be because of the dill hole boosters with the TD jacking kills & cR by playing 38 second campaign rounds and getting mega cR out of those 38 seconds. Covenant killed stat on a certain stat site shows they are still doing this despite the rank reset that most of them received.[/quote] Irrelevant. A: They aren't resetting people for abusing the target locator B: Commendations only pay out so much, TD boosting will become completely useless once they max the associated commendations. This is a general complaint at how much campaign pays out.
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@ RC Master, Thank you. That is exactly the point I was trying to make.
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Then again it could be because of the dill hole boosters with the TD jacking kills & cR by playing 38 second campaign rounds and getting mega cR out of those 38 seconds. Covenant killed stat on a certain stat site shows they are still doing this despite the rank reset that most of them received. Rank reset = slap on the wrist Rank reset + commendations reset + kill count reset + make all cR at 50% for those caught = no more boosters.
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I agree with the message of this thread. I would approve of greater rewards for time investment, actually completing missions, turning on more skulls, playing on higher difficulties, and scoring more points. As it is now, screwing around for 10 minutes on Normal is worth the same as 10 minutes of progressing through the level on Mythic. And at that, if you discount commendations (which are a cR earn resource that will dry up in short order) 10 minutes of play is worth just as much as 2 hours of play. Its really screwy. [quote][b]Posted by:[/b] UberLevi Odd. I played through the whole campaign on Heroic in about 7 hours and managed to get a good 14,000-18,000 cR.[/quote] I don't think you understand this thread, or where you got those credits from. Lets take your upper bound figure: 18,000cR for 7 hours. Thats 2571 cR an hour, or 428 every 10 minutes. Thats for actually playing the game, getting through the level, killing bady guys. Compared to multiplayer however, you can spent around 10 minutes in a match and earn roughly the same amount of cR from spinning in circles at the back of the map (the game complete and slot-machine bonuses). When you consider that much of your cR earn from campaign is actually from the commendations progression; you really don't earn very much at all. [i]Especially[/i] when you start to silver+ your commendations. I've played quite a bit of campaign, and now many of my campaign commendations are silver level or above. I can earn a whopping 80cR in a 10 minute, normal difficulty 'lets throw myself off the cliff and watch the ragdoll bounce around' session. Or I can play for more than 2 hours on Mythic (Solo, Legendary, All Skulls On) on Pillar of Autumn and get right to the MAC gun only to die and get: 80cR. [i]It sucks[/i]
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Agreed. Campaign should give a bigger payout. Or it should be adjusted that the same level will grant you increased amount of cR depending on difficulty. Like how difficulty and skulls multiply you score. Or incorperate the score into bonus cR.