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Bungie whats the deal?
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What a post
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Warlocks have the most melee range though...
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What the heck still not acknowledged? I guess I better keep dropping comments throughout the day to keep it relevant.
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Wo this is still not fixed. WOW
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So you think damage per swing does not matter
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If we are trying to make all the classes the same can I request an ability that one-hit kills for Hunter like handheld supernova or shoulder charge? Since we are making things fair after all. . . I personally can’t wait for those builds that make these abilities constantly accessible in PVP once armor 2.0 comes out. it’s going to be so fun to be killed by these every 2.5 seconds.
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Funny, all the down votes coming from titans and hunters 🤣
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Edited by ClovenTrack620: 8/17/2019 1:48:49 AMwait warlock melee is actually slower? I always thought my timing was bad or something, cause i usually lose when trading melees on my voidwalker that really sucks, i know there's lots of stuff that need attention in this game, but it'd be nice if Bungie made all melees equal in terms of speed
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Agree. Warlock melee feels so slow. I’ve lost many trades because of it. I played pvp a couple of times with titan and hunter, their melee attacks are much better. Why would they reduce warlock melee speed in the first place?
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The uneducated arrogance I’ve seen in these replies makes me sick to the stomach to even think that such a creature can be that moronic. Base melees all have the same range, no ifs, no buts, no whys, no hows, no NOTHING. The only difference is that Warlocks still have their slow melee from D1 carried over for no particular reason and Bungie hasn’t done anything about it. Titans have shoulder charge and synthoseps to make their melees powerful, hunters have liar’s handshake, wombo combo on nightstalker, and top tree arcstrider, the only good melee Warlocks have is on Nova Warp.
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I have never won a melee fight except for when I catch an enemy off guard or manage to jump over their head. Warlock's melee is just slower, and having more range than other classes doesn't fix that. If I need to melee, it's because the guy ran into my melee range. If we hit each other at the same time, I'm going to lose that fight because no matter how fast I mash, my melee won't come out faster than the other player's.
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Warlocks without range have felt naked since the release of D2. They can either increase speed or range
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In destiny 1 it made sense that warlocks had a slower melee because they had the highest range. Here on d2 all classes have the same exact melee range so its stupid if anyone thinks thats balanced.
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As a Hunter main, I am about ready to scream this from the rooftops. Give. Them. The same. Melee Speed. It’s been two years.
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Warlock: Slow Speed, High Range, Average Damage Titan: Average Speed, Low Range, High Damage Hunter: Fast Speed, Average Range, Low Damage (which doesnt make sense cause its a knife) but it counter balances its speed
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Nah speed should not be same, range should be higher.
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Personally I think warlocks should have the greatest range, but the weakest. Titans should have the strongest melee but the shortest range Hunters middle range/damage but fastest melee swing.
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I feel as if it's only healthy for all Classes to have the same Melee Range. I looked through this post very lightly, and saw that you mentioned Synthoceps. That, paired with Knockout does lead to absurd ranges. Eleven meters if I remember correctly. But that's pairing two Perks together for Melees. Warlocks do have an Exotic that increases their Melee Range. Ophidian Aspects. The guantlets that make your Handling very quick for all weapons, your Reload very quick for all weapons, and extend your Melee Range. Hunters have a means to extend their Melee Range as well with Way of The Warrior, Top Tree Arcstrider, due to the Perk, Deadly Reach. Every Class has means to extend their Melee by playing on a certain Tree, on a certain Subclass. So you saying "OnLY On SToRmCalLEr" is a blank argument as all Classes require you to invest into a Subclass, and/or an Exotic to get to that point. And that's fair. It's balanced to have all Classes have to make a decision to get those type of lunges for your Melee. As for the speed differences, that's only when your Melee is Charged for certain Subclasses. I understand you thinking that it's slower due to the major difference in animation, but if you put all non-Charged Melees into a recording software, set them side-by-side, frame-by-frame, the weapon you chose to test with will reset at the same time. So again, it's a blank argument.
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Edited by Pure: 8/16/2019 1:02:59 AMNah, why push for all classes to be the same when the point is each one is meant to be different? Each one having benefits and drawbacks. Kinda how RPG's tend to work. If Warlocks have better grenades and hunters have a faster melee what is the problem? Why do you want everything to be the exact same?
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Edited by ネクサス: 8/16/2019 3:44:33 AMWow I missed so much in D2
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Definitely. Even if there is more range on the melee, which I doubt, it’s such a small difference that the melee shouldn’t be slower than other classes.
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Or we can completely diversify the melees Warlocks: longest range, but the least amount of damage Hunter: average range, average damage Titan: lowest range, highest damage
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I don’t have a problem with warlock melee. Actually the only thing I’m not pleased with is how my cataclysm novabomb runs on extra chromosomes and will change targets chasing a single thrall instead of the boss I aimed it at. I would rather the same skill set but with lance from D1.
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Agreed. We could have some great melee builds if they fixed this. Having a slower melee just makes warlocks terrible compared to D1. Was playing D1 and shotgun meleed. Oh how good it felt to be able to win a melee fight.
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No. Warlocks have range Titans should hit harder (but they don't) Hunters have speed. Diversity not conformity