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originally posted in: Director's Cut: Part 1
Edited by MrMac: 8/13/2019 6:34:34 PM
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MrMac

Wow! That was indeed a wall of text. Interesting things I gathered from all of that. 1. He acknowledges OP-ness of Wall of Radiance, yet they punished the Shards of Galanor. I guess, there can only be one OP, and they chose the Warlock! I sense WoR getting nerfed soon. LOL. 2. I'm glad that there is kind of an admission of guilt when it comes to how they weren't able to manage Reckoning better, in terms of the ratio of rewards and player time investment. 3. He kept focusing on making the game challenging and adjusting difficulty. He is forgetting the main ingredient here - the fun factor. If I wanted a totally challenging and difficult game, I'll play something else. People came to play this game because of the fun of Space Magic, not the puzzles or stupid and annoying mechanics. And lastly, I get the sense that Luke Smith really does want to improve the game. But I think he's lost touch with what matters most - the players. Any company can make a challenging/difficult game. But it takes a lot to make one that is fun, challenging, and rewarding. Make us feel like Legend once again, Luke. PS. No more Gambit, please!
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