Wow! That was indeed a wall of text. Interesting things I gathered from all of that.
1. He acknowledges OP-ness of Wall of Radiance, yet they punished the Shards of Galanor. I guess, there can only be one OP, and they chose the Warlock! I sense WoR getting nerfed soon. LOL.
2. I'm glad that there is kind of an admission of guilt when it comes to how they weren't able to manage Reckoning better, in terms of the ratio of rewards and player time investment.
3. He kept focusing on making the game challenging and adjusting difficulty. He is forgetting the main ingredient here - the fun factor. If I wanted a totally challenging and difficult game, I'll play something else. People came to play this game because of the fun of Space Magic, not the puzzles or stupid and annoying mechanics.
And lastly, I get the sense that Luke Smith really does want to improve the game. But I think he's lost touch with what matters most - the players.
Any company can make a challenging/difficult game. But it takes a lot to make one that is fun, challenging, and rewarding.
Make us feel like Legend once again, Luke.
PS.
No more Gambit, please!
English
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you are already a Legend, my friend. Well said!
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Came for the fun of the space magic, stayed for the gunplay, rich lore, puzzles, mechanics, and eventually even the PvP.
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You lost me at point 1. Man, Shards was a singular exotic that ruined nearly everything for everyone else than the Hunter using them. Also WoR wasn't used that much back then because people were still very much more intrested in the thibgs that seemed more powerful, not the support tree where you take care of blueberries, so it took time for the community to find the secret sauce that was and still is Luna+Well. But that problem can be fixed with smarter boss mechanics where you're forced out of it by rewarding roaming around or bosses attacking the Well.
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I'd rather Raid and beat mechanics then do anything else in this game. Over coming the challenge is fun. Gambit is also fun way better than most of the PvE content.
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Gambit is fun
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I agree with the gambit thing. It was an experiment....it failed. F'ING MOVE ON FROM THIS MONSTROSITY OF A GAME MODE.
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I play Destiny mostly for raid puzzles and mechanics. They are fun.
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[quote]I play Destiny mostly for raid puzzles and mechanics. They are fun.[/quote] Destiny took logic puzzles and mixed them with a first person shooter. GOLD!
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[quote]I play Destiny mostly for raid puzzles and mechanics. They are fun.[/quote] This! 😃👍🇺🇸
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Good for you.
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Seems like you don't really care that he enjoys that aspect of the game. My question is what makes his opinion less valuable than your own?
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You're assuming that I do not care.
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I am. Seems that way based off of your comment
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Still, that is your assumption. You're taking offense over nothing for someone. I think it's your issue, not the other person's.
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I'm not offended. Everyone has a right to an opinion.
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Probably. So do you care?
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Why does it matter to you so much? Will it make you sleep better at night knowing that I'm not a total douchebag? What is the response that you want to get from me? Or would you rather like to receive an easy response that will justify putting me in the same category as the other people that you dislike so much in this forum?
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Just asking.
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=) Well played.