JavaScript is required to use Bungie.net

Destiny 2

Discuss all things Destiny 2.
Edited by Artisan: 8/13/2019 12:24:22 AM
233

New Anti-mayhem mode - a pure gunfight mode

With supers between classes never seeming to be remotely balanced, as well as them effectively ending the gunfight gameplay after 3mins of PvP play, why not have a gunfight gameplay mode? Here's the rules: you get NO supers, you get NO heavy, NO class abilities, and melee, grenade and movement are standardised. It's classless, fairer, pure gunfight, for those who like that kind of thing. It's the opposite of Mayhem. It's Anti-Mayhem. Oh, and matchmaking works and 4stacks don't square up against solo players (ffs Bungie, fix this). It'd be very interesting to see how single-class players fair against each other, without any advantages tipping the balance their way. Class advantages disabled. - - Some responses to points raised: [b]On Heavy being allowed[/b] Heavy is really only an ammo version of one-shotting, insta-kill supers now. Colony, Coil, Truth, etc. are so OTT, so skillless and so widespread that again all fighting gameplay stops when the heavy arrives. There's always Mayhem for those who love the spamming. I remember watching the gameplay of True Vanguard Vs CammyCakes where there was an understanding they wouldn't stoop to using heavy or if they picked it up they would just shoot it in the air to have it out the game. Better this for this one skill mode. Or try out having a single heavy brick each. [b]On having no Special as well[/b] I think having no special would limit the pool of weapons too much. All Special ammo weapons can be countered or avoided unlike most Heavy. Having limited Special drops would make sense here. [b]On it being CoD or Halo then[/b] Yes, if you like, but with D2 maps, D2 weapons, D2 loadouts, D2 armour, D2 Crucible bounties, D2 quest steps, D2 Valour (or even D2 Glory too!), and D2 clans. Other than that, "identical." It's an extra mode too, not a replacement. [b]On restricting Pinnacle weapons[/b] No. If Bungie rolls out the Revoker model to Pinnacle quest weapons ( some of which are locked out for many behind Rank barriers) then it wouldnt be a problem. So, no restrictions. With that model, perhaps the way Bungie are moving towards, you still have to grind and work for them with queststeps and copious amounts of Glory but they're not permanently out of reach for some, like Recluse, MT and Lunas in particular are right now. [b]On use of resources[/b] Really? Any new development takes some resources. But, they NEED to do SOMETHING in any regard. As far as things go, this would be extremely low on development time. [b]On thanks[/b] This got a surprising amount of likes and responses in a short time, some against, many for. Someone suggested it be called [b] Suppression[/b] which is also very fitting. I actually prefer it. Apparently an article has appeared with the same original name and some similar ideas, which is great. (I'd never read it nor happened to have heard of him and have posted about this long before - it's of no matter). He didn't mention anything at all about levelling the playing field between classes as is clear here which otherwise wouldnt address the unfairness. There's clearly a Destiny market for both this more gunfight-focused extra mode and a class level-playing field mode - Crucible can't just remain for one or, at best, two of the three classes forever. I think it WOULD work in particular if cycled at the same time as Mayhem - so you get a yin-yang polarity of options and with fans/haters of one type, there would be less likely a dilution of players. I hope it lands on the desk of Bungie's PvP team and moves forward. Open up Crucible.
English
#destiny2

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
1 2
You are not allowed to view this content.
;
preload icon
preload icon
preload icon