Hey guys, I got into a pretty lengthy debate over the weekend about One Eyed Mask (OEM) and its overall effectiveness. This lead to some pretty extensive testing and I wanted to share my precise findings to hopefully clear up common misconceptions about the exotic. Constructive feedback is appreciated. I apologize for the formatting, apparently these forums don't like tab spacing and bullet points.
Before continuing on below, here is a quick clarification of a characters HP/Shield Bar.
HP: Red Portion (static value)
Shield: Gray portion (affected by resilience)
Over-shield: Blue effect (varies based on source)
[b][u]Marking Targets:[/u][/b]
-Marking a target requires receiving a minimum amount of damage. (>10-15 HP/Shield damage)
-Places marker on enemy, visible through the environment at any range.
-Only a single target can be marked at a time.
-Lasts 8 seconds.
-Activating Super Abilities removes mark from target and prevents a new mark from being applied for the duration of the Super.
-Short cooldown (1-2 seconds) before a new mark can be applied after mark expires or target is killed.
-Killing a marked target applies Vengeance to wearer.
[b][u]Vengeance:[/u][/b]
[u]Duration: [/u]
--7 seconds.
--Vengeance does not stack and cannot be refreshed while active.
--No cooldown after Vengeance expires before it can be reapplied.
--Activating Super Abilities removes all Vengeance effects.
[u]Damage Bonus:[/u]
-Grants 5% damage bonus for full duration of Vengeance.
[u]Instant HP/shield heal[/u]
-based on wearers current HP.
--If below 100 HP+shield:
---Immediately self-heal to approximately 100 HP+shield.
--If above 100 HP+shield:
---Immediately self-heal small amount. (10-15 HP/shield)
--Effect stacks with other subclass-based healing effects. (Reversal, Sol Invictus, Resupply, etc.)
[u]-HP/Shield Regeneration.[/u]
--Lasts for 3-4 seconds. (Not full Vengeance Duration)
--Persists through damage.
--High recovery stat can overshadow this effect but does not impact it directly.
[u]-Instant Over-shield (20% of maximum value), [/u]
--Continues to increase to maximum value (90+) over 2 seconds.
--Lasts up to 7 seconds. (Same as Vengeance)
--Receiving damage halts over-shield recovery.
---Evading additional damage allows Over-shield to resume filling to maximum value.
--Over-shield removed if value drops to 0.
---Removal of Over-shield does not affect other Vengeance effects.
TLDR: Its still really good.
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