Yet again we have a flawed system that promotes and encourages players to either go AFK for simple completions or leave the moment they have the completion done. Something needs to be done to fix this. For example: did 5 strikes in a row that I was the only person on the strike boss after players left, most likely bc they collected their blue set specific orb set. Multiple other scenarios range from miniboss kills to gambit AFK. Brutal
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#destiny2
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13 RepliesWhat does the activity really offer? IMO, sure it's fun a couple of times running it, but I found out real quick chasing loot chest that doesn't offer anything that creates an incentive to want to acquire them? I don't blame them for saying, thanks for nothing Bungie. Now I get where you are at with this because you want to spend your time in the activity and there is nothing wrong with this at all. Maybe, just maybe Bungie should learn after 5 years to offer things that are an actual incentive to want to run repetitive content. This way most would want to run the activity that would lighten up the load of AFK?