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Destiny 2

Discuss all things Destiny 2.
Edited by ruezqt314: 8/7/2019 7:57:57 PM
283

Redundant and Boring Quests

In most recent updates new gear and weapons have been added into that game, which is a good thing, however the way they are added and how they want you to acquire them is questionable. Quest-lines are monotonous, boring, and unnecessary. is little to no challenge present within them and this is where the main problem arises. Quests expect you to indulge them with many hours of unnecessary playtime that has remained consistent since year 1. Its my hope and wish that this type of quest gets looked at and reworked because as of right now players are growing ever more frustrated. To get new gear in destiny a new quest or activity is released that allows you to do what it dictates and get said gear, but with the past few updates quests seem to be slowing down and mainly just filler. Making it clear i'm not complaining there's not enough time in the day to complete these or casual players have no place in the game, i'm just poking at the redundant way quests are being structured. Looking and the most recent being solstice it offers little content other than armor and a new area, this lack of content is hidden behind massive waves of mediocrity. Justifiably the EAZ is a solid area and really fun to play, but they quickly ruin it by making players who want the gear to delve into its repetitive nature for hours which kills its novelty almost on release. Those who want the armor it requires you to play gamemodes and complete tasks that players have been playing and completing since they released. This constant repetition and forcing players into old content disguised as new content kills the game making it job like. On top of quests being boring and frustrating, the quests have no challenge whatsoever. The quest for solstice armor is not even challenging just monotonous and redundant. When bungie described their game as no longer being for average players what me and many thought was the games difficulty was going to spike and getting gear would be harder and more rewarding, much like whisper and outbreak. Instead from whats been seen so far there is no difficulty and only hours of repetition and "go here" "collect that" this type of quest is what makes the game so unfun. Its bluntly obvious time filler quests conveniently right before shadowkeep releases. Overall i hope this type of quest doesnt carry over to future destiny due to how destructive these types of quests are. EDIT: rewrote due to missunderstanding

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