People who played in year 1 of destiny 2 should remember how bad the exodus crash boss fight was it had like 13 immune phases. They fixed it thank god but it took them a year to do it and during that time they disabled it in the strike playlist so why in the hell would they make another strike boss with 13 immune phases the fanatic goes into his room so many times or is just standing in front of us immune for idk what reason. He should realistically only be doing this every time he loses 1/3 of his hp as there are bars to indicate the breaks in his hp, but no you do 1/3 he goes immune then every time he comes out after you breath of him hes back to being immune it stretches out an already pretty long strike to a very tedious and boring fight. idk if its bc they didnt make any new strikes for any of the season passes that they cant disable hollowed lair even tho every time I get it I just requeue into the playlist.
tldr; the fanatic in the hollowed lair strike has too many immune phases. The last time we had a strike boss like this that strike was disabled in the playlist till it was fixed.
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2 RepliesIt's the best strike in the game for orb farming.