All of which are roaming supers, which they have said are being adjusted soon.
As for heavy. You 100% can outplay someone with heavy. It’s harder, sure, but part of the game is fighting for heavy and keeping the enemy off of it.
English
-
It's not part of the game, it is the game. In comp, if you aren't controlling heavy constantly, timing your supers and your pushes with the heavy box, you lose. And again, outplaying someone who knows what they're doing if they have is a coil isn't possible, unless they make a mistake. It's literally a reloadable, more reliable blade barrage.
-
Yes, if you’re not playing effectively and maintaining an advantage you have a lesser chance of winning. It’s a team activity, you should be doing all those things. As you said, it is the game.
-
I think you misunderstood. Heavy is the objective. In survival, getting heavy is a borderline guaranteed 2-3 easy kills, and maybe even a super shutdown. It's a snowball effect with how often it spawns. Clash, survival, control are entirely dependant on heavy. Heavy is a free zone, maybe even 2. If you play smart, you could essentially guarantee your team the next heavy with the last heavy spawn. Heavy isn't fun. Using it is too easy, not using it means you lose. Actually no, that's wrong. Not using specific exotic heavies means you'll lose. A regular rocket launcher doesn't even come close to a shadow of coil or truth.