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Destiny 2

Discuss all things Destiny 2.
Edited by Mythic, Harbinger of Light: 8/11/2019 7:15:11 PM
1

New Exotic Armor (ideas)

Some of these are new ideas, some of these are based on D1 Supers we no longer have. Please give feedback for these, maybe even makeup a scenario in which any of these could potentially break the game. WARLOCK Exotics: “Volcanic Radiance” (Chest Armor) Molten Flame - Convert your solar Super on activation to unlimited grenade energy until the Super expires. Increased grenade damage. “Phoenix Resurgence” (Chest Armor) Eternal Flame - When your solar super energy is full and you die, hold (LB+RB) to consume ALL super energy and be reborn. “Claws of Riven” (Gauntlets) Dragons Touch - Grenade kills recharge your Melee (takes 5 seconds to fully charge), Charged Melee kills return your Grenade energy (takes 5 seconds to fully charge). TITAN Exotics: “Graviton Conduction Rig” (Chest Armor) Sonic Force - All Arc trees gain devastating effects. Juggernaut — travels infinitely faster and releases all super energy on shoulder bash or heavy slam. Heavy slam sends a very deadly arc shockwave forward. Thunder Crash — creates a deadly blast on takeoff and hits significantly harder (X2). Fists of Havoc — (aka aftermath) generates a one time earthquake on hit, covering 20meters and releases all damage on hit. Gain unstoppable; while animation is active you gain 50% more damage resistance and cannot be thrown by a boss stomp. “Aerial Stabilizers” (Leg Armor) Hip jets - Allows ADS while using airborne lift. Increased weapon accuracy while airborne. “Twighlight Garrison” (Chest Armor) Tactical Air Support - hit (B,B) while airborne to perform a dodge (4sec cooldown). HUNTER Exotics “Labyrinth Web” (Helmet Armor) Deceptions Grasp - tether becomes a web that strangles enemy’s for 7 seconds. (Immobilizes bosses, not raid bosses. Reckoning bosses, mini and taken bosses in gambit, Nightfall and strike bosses only) Mobius Quiver: only strangles for 3secs per shot. When applied to a single target in rapid succession, each arrows strangle duration decreases linearly over the course of 6 shots. This is the duration from the 1st arrow to the 6th arrow applied to a single target: (in seconds) 3, 1.50, 1, 0.75, 0.50, 0.25, creating a total of 7 seconds. “Solar Flare” (Helmet Armor) Brimstone - kills with golden gun cause the target to explode. “Bones of Ahamkara” (Leg Armor) Dragons Strength - gain an additional jump for strafe and high jump, triple jump is unaffected. ——————————————————————————— ARCHITECT COMMENTS: “Graviton Conduction Rig” Top and Bottom arc tree Supers become one off Supers. Middle trees arc super becomes more like a rocket. Juggernaut - on activation the standard animation goes off, but does not deal any damage. Sprinting can reach the speed of dawnblade but can only hit one target. If you decide to shoulder bash, it releases all super energy on contact with the target. If you use the heavy slam attack, you send a deadly arc shockwave forward across the ground. Thundercrash - creates a sonic boom on takeoff and annihilates anything within it’s blast radius. Crash into targets with twice the impact. Earth-Shaker - while in the supers animation you are much harder to kill. Activation is it’s only and final attack. “Volcanic Radiance” With top tree solar, you are able to glide while throwing grenades. With bottom tree solar, kills still return super energy. For middle tree solar, place the sword into the ground; after placing the sword, you and allies can siphon the solar energy into your grenades. The duration of the well is decreased to 10 seconds, and doesn’t heal you or increase weapon damage. “Claws of Riven” I got this idea from the perk on D1 Stormcaller called -perpetual charge-. While I understand there are no plans to bring these perks back, this one was so good that it could actually be an Exotic.

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