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Destiny 2

Discuss all things Destiny 2.
Edited by Corvus-88-Corax: 7/21/2019 12:59:16 PM
22

Raid mechanics/difficulty

Basically what I’d like to see in the raids is essentially less mechanics. I’m not saying make it easier rather make it harder to stay alive. Have hoards and hoards of adds, increase boss AI intelligence, abilities and aggression or something along those lines. I’ve fallen out of wanting to raid because of the mechanics that I don’t think suit the looter shooter ideology. I don’t think I’m alone in this and I’m not saying I’ve got the answers but I think moving forward the game should aim away from the get a buff, dunk or pass an orb etc at least at the final stages of the raid. Thoughts? Edit: I also think this will aid in bringing more of the player base into the raids as more people will be willing to participate knowing they aren’t going to cause team wipes after wipes if they die because they struggle to understand what’s required for the mechanics during an encounter.
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  • vault of glass and crota had very little mechanics and were my favorite just because you only needed 2-3 people who knew what to do, so it made it much easier to teach and offered those fun clutch moments were 3 or more people died but rather than wiping you just kept going and killed the boss. Post crota raids added mechanics to spur team work, but now no one wants to teach making it difficult for solo players to find teams. not to mention the team work mechanics made encounters frustrating rather than fun.

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