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Destiny 2

Discuss all things Destiny 2.
7/21/2019 5:53:22 AM
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Supers And Abilities in The Crucible

I main a warlock, so to try and be unbiased as possible, I’ll start off with the warlock. Charged grenades are kind of powerful, there should be a time window where you can throw your grenade, so that you can’t walk around with your grenade in your hand, waiting for someone around the corner. Dawnblade is too fast, sometimes I find myself flying off the map just to catch up to someone, it feels like I’m just a plastic bag in a hurricane. As much as I want to say that warlocks just feel underpowered right now, I know I’m probably just being biased, so if you feel the same way, reply with your thoughts and ideas about warlocks. As for titans, I guess I’ll start with shoulder charge. I know it goes by other names now, but I’m used to shoulder charge from Destiny 1, so I’ll call it that. It shouldn’t be able to one shot, at least in some circumstances. A good fix might be something like if you shoulder charge a guardian with a resilience of 5 or more, it would take a shoulder charge plus a shot or two from your primary. (I’m just using 5 resilience as an example, the exact stats would be for Buggie to decide). Burning Maul needs a buff, the spinning attack doesn’t work and it just doesn’t seem like a viable option in PvP. Thunder crash is unbalanced, but I don’t see a need to nerf it into the ground. For starters it’s way too fast, a solution might be to decrease the speed, but increase the AOE for the slam attack. As for hunters, ark staff and spectral blades are overwhelming, as much as I want to say there are overpowered, I don’t wanna be “that guy”. They are simply too easy to use, I like the fact that they make you very fast, because unlike titans, hunters are SUPPOSED to be fast. But with arc staff and spectral blades, all you have to do is spam your melee button and the kills come in for you. I think this especially applies to spectral blades. An ease fix might be to decrease the health so the super is slightly easier to shut down, or make it so that spamming your melee takes more super energy. I have heard complaints about the hunters evading from gunfights, but I think the hunter evading mechanics should be left untouched, as the hunter class itself is created around the play style of being fast and nimble. Some other ideas I had to balance supers in the crucible were to make it so that blocking with the arc staff or sentinel shield should take more super energy. And removing orbs from the crucible all together. Currently, I find myself and other guardians just running away from supers and not trying to fight back because of how unbalanced they are. These are just my ideas though, but most of us can agree that abilities need a change.

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