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originally posted in: Bring back factions
7/19/2019 6:23:29 PM
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Hey all, thank you for the continued feedback on this! (I've posted this line a few times today, so go ahead and roast me for the copy pasta...) We've been getting feedback on the absence of Factions/Faction Rallies since they went on hiatus last year. While I can't make any promises on if or when they'd return, I'd like to ask some questions here to help prioritize the feedback points that we've been collecting. 1. What are the aspects of Factions or Faction Rallies that you liked most? 2. What were features that you did not enjoy? 3. Have there been any other activities in Destiny or Destiny 2 that you thought Factions impacted in a good way? Ex: Lost Sector Grind - some people enjoyed it, while others really did not Thanks, -dmg
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  • I really miss how they were like actual vendors and the grind for the really cool looking armor like how Lord Saladin has his thing, like even if faction rally rotated with iron banner that would be okay, but still let us be able to buy the weapons when the Rally's aren't going on so we can only gather the coins while they're going on and buy them anytime, I myself have played faction rallies in the first year of Destiny 2 I enjoyed them quite a bit, I would rather them be more like their Destiny 1 counterparts but otherwise I was 100% fine with them how they were in year one of D2

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  • 1. Immersion... character individualization... identity (style). 2. Always hated each faction having its own rewards because it's not practical in this game. Have one set of rewards with an ornament of your faction so people can dedicate themselves to a faction without having to switch factions just to get a specific reward... it makes factions a meaningless gimmick. The thing I hated the most about factions (in D1 as well) is pledging to a faction I don't want to pledge to just to get a gun to stay competitive. 3. The Rune/Imperial boons for Menagerie is the place to start on this front. During faction Rallies, sell boons that increase faction credit drops for every activity... so nobody is forced to do any particular one thing. Possibly add the same mechanic as the Rose/Lumina quest as well, where the more people pledged to a faction in any event increases rewards or bounty progress.

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  • I liked the d1 style more like being able to level the factions up anytime to get stuff like armour, weapons, shaders and emblems. It would be nice to be able to interact with the factions any time you want/need to as well as get an exotic class item like in d1 where it was faction specific and only could be worn when pledged with that faction when you hit a certain level with them. All so being able to change faction when you wanted to. Levelling them up with tokens like Zavala and Shax would be a good idea like during faction rally but instead of grinding lost sectors over and over again you could get tokens in crucible and strikes but get more when you do nightfalls and even more after doing raids I think would be a thing.

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  • I really liked that many of the things about Factions was being able to do most of the quests "SOLO". Since I, am playing solo more than teaming up I really enjoyed being able to get most of the quest done alone. The Armor was really unique for the different Factions and the pinnacle weapons were fun to grind for. All in all I really enjoyed the Faction rallies when they came around, it was better when you could pledge to more then one Faction, LOL.

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  • As a newer player who hasn't had the Faction experience of D1 or D2; the potential of additional random roll gear, rr weapons, shaders, etc would be great to add more build and aesthetic variety. I like the idea of having you gain reputation for the normal activities you do (similar to how we get clan exp currently post update). I wouldn't like to have to grind specific bounties given how many we already have and feel this would pull from other activities. A monthly rally would then decide which Faction won, rewards granted and then you actually get to pledge a new. Or maybe reset on season? The need to have 3 characters to pledge to each Faction for the full gear sounds like it's restrictive to make players. Just my thoughts again not knowing how they were in Y1 D2 or D1.

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  • 1. The loot chase. Getting a monthly infusion of new weapons into the game was great and always something I looked forward to. I think if Factions were reintroduced to the game then their loot pools should be something that we can earn outside of monthly “Rally” events, through a rep system that rewards players who pledge to a given faction for doing any activity in the game (with more rep rewarded for doing something like the Raid or going on win streaks in Comp, obviously). Then during a monthly “Rally” event the reward for the winning faction would be a curated god roll of one of that faction’s weapons that would come fully masterworked. 2. There were many things I personally did not like about them: First, I did not like that the factions were only relevant once per month. I think a return to the Destiny 1 system, where Factions are an overarching gameplay layer in addition to everything else, was better. As I said above, this could then be supplemented by a monthly “Rally” event where players would compete to earn the most rank up packages in a week. Second, the inherent imbalance of faction pledging. Every faction rally essentially came down to either Dead Orbit or New Monarchy, but mostly Dead Orbit, simply because that was where the most people decided to pledge their allegiance. Some kind of system where the tally of rank-up packages is adjusted proportional to how many people pledged the faction would be preferable, otherwise the same problem would occur again. Third, Faction Rallies disrupted normal gameplay activities instead of complimenting them. I wasn’t a fan of having to drop whatever else I was doing just to grind out Lost Sectors for a week. I think if Factions in general came back the better approach would be to give them daily and weekly bounties, plus the tokens/rep you’d gain simply by pledging to them and doing any activity in the game. Then, during the monthly “Rally” events, there could be an additional row of daily and weekly bounties that require different things to be done, like completing a Nightfall in full faction gear or winning five Crucible matches in full faction gear. But nothing that forces you to drop other things just to run Lost Sectors endlessly. 3. I personally don’t think Faction Rallies complimented any other activities in a positive way because it did not feel like a complimentary event, it felt like a replacement for other activities, especially in season 3 when we were grinding for the catalysts. I think an approach that incorporates the elements I described above would better compliment the other activities in the game and give players an extra layer of rewards to be working towards while they’re doing other things in the game. I really hope the Factions make a return because they’re a really interesting part of the Destiny world and its lore, and also because it provides even more weapons and armor to chase now that we have random rolls again. Thanks for taking our feedback!

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  • i haven't really read through the replies so idk if i'm gonna be copying anyone here but... Things i liked from Faction Rallies in Destiny 2, was being able to side with all 3 factions on 3 differents characters, and work your way up the ranks during the season. I also liked the competitiveness of Faction Rallies, Guardians all over the world were pledging their alliance in hopes on winning for their Faction, the loot at the end wasn't that bad either. Factions in Destiny 1 i preferred a lot more than Destiny 2... The Factions in that game felt alot more permenant and that you were actually helping them, you could give them Planetary materials, Ammo Synths all that sorta stuff for Reputation, which in turn got you gear via Engrams (Some of my favourite Faction Gear was the Spektar gear if that's how it's spelt) the Weapons and Armor from the factions weren't that bad either (not speaking about Wormwood here.... that was a plague...) But i also miss how Dynamic reputation was in Destiny 1, like everyone basically had a level, Cryptarch you levelled up for giving him engrams, Crucible and Vanguard you levelled up by doing their respective activities, Factions Like New Monarchy i believe levelled up by you playing the game and using their gear whilst pledged to them, and i personally miss that kinda. I enjoyed the Exclusive rewards from Factions too, Destiny 1 had Ghost Shells, Exotic Class Items (with transmat effects) i think there was also Ships and Sparrows in Destiny 1 from factions but i know there was for Destiny 2, i remember going after the New Monarchy ship based off the same model as the City Hawk Ships

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  • I miss being able to show support to my faction by wearing its exotic titan mark, I also miss everything about how factions were setup in D1. The grind for the perfect armor and weapon sets, sparrow, ships and shaders, even though it took me forever to get the ones I liked most, is what made me grind all three factions.

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  • 1 - Having a faction to grind with and get unique weapons and armour from to show the support of that faction was a really neat feature in D1, having guns like the hung jury for example was really cool and felt special, that feeling was kinda lost in D2 where the guns didn't bring that same feeling of uniqueness or pride with them and if anything felt like most other guns we could obtain. The shaders and ships were also a really cool feature and it would be nice to see this be expanded upon more for each faction maybe this time with the inclusion of sparrows and ghost shells and maybe even armour ornaments. There were also the faction exotics which could only be unlocked after grinding to level 25, this came with a lot of pride to see these very unique class items which were not copies of any other existing class item at the time, come rise of iron they did feel a little less special however as legendary variants were released, something i thought took away from the exotics. 2 - The factions being an event moreso than a feature felt disappointing to me, many of the items and armours also were very lacking in design with dead orbit for example having quite an obscured logo on the chest piece. This was also a small probelm in D1 where the armour was always the set that the vanguard and crucible used to have, taking step forwards to give factions their own armour sets that differ in design would be a great step forward and make the factions more appealing. The token grind was fine early on however it quickly became tiresome especially as it was relegated to an event and the drop rates weren't the best. This also goes into my next point with faction winnings, although the idea of a faction coming out on top was a cool idea and a nice way to change the tower up, it felt annoying for players who did not align with that faction especially if the weapon being given out was considerably better than other factions, the steep price for other players didn't help this either. 3 - For me the best activities were the exotic class items which should make a return with the factions, it felt satisfying and instilled pride in me and i assume other players to have achieved getting that class item and it helped when they had designs only seen on those class items and nowwhere else. Factions being permanent also helped with the tower, making it feel less empty and adding to the world of destiny, i think expanding on factions more with bounties, quests and more lore will help this even further, for example the 'no time to explain' exotic quest from D1 connected with the FWC, so seeing more of that and see it expanded upon would be a welcom feature.

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  • The best parts of the faction rallies are the shaders and the gear

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  • Please for the love of the light, stop making dead orbit look and feel like the symbol of the earth just to "sway" players to pledge a different faction. Was so upset when I saw fwc NM get good weapons and awesome looking armor yet be cause dead orbit was the clear winner multiple times, got trash cans and the weapons no one used. Keep it fair and stop nerfing the hunter into oblivion. Every other class has ridiculous health regen and over sheild and yet the hunter "lost" worm husk, shards, gwinsen, Cayde. It's almost like you guys at bungie hate hunters.

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  • Just make factions exactly how they were in D1

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  • 1. What are the aspects of Factions or Faction Rallies that you liked most? [b]I liked the way Factions were a solid part or my Guardians life. I loved having a full armor set and load out that i can use for strikes and other things all decked out in Dead Orbit. [/b] 2. What were features that you did not enjoy? [b]I was not a fan of how limited the factions were in the day to day game. The rally event was just another grind. [/b] 3. Have there been any other activities in Destiny or Destiny 2 that you thought Factions impacted in a good way? Ex: Lost Sector Grind - some people enjoyed it, while others really did not? Speaking of other activities, Factions had an positive effect on the rest of the loot grind. Also things like Armsday was as looked forward to as Xur popping up with that one item you were missing.

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  • 1 i liked faction rallies as they were like the pve iron banner 2-3 i loved the token grind as again there was a reason to do a lot of content like lost sectors, strikes and such

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  • Just bring back the D1 faction system 😍

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  • I would like to have the factions to be a mix of D1 & D2, in which we need to pledge to a faction then equip at least 1 armor piece to receive 1 up to 3~5 tokens up to the number of armor pieces equiped. We will always have access to the class item for direct purchase and then rank up to get access to more armor pieces. After reaching 10 ranks after any pledge , we will have access to the randomized perks weapons pool. And the weapons pool can be updated regularly As for the rally, make a new perk that unlock for the winner faction's weapons. So by each rally the winner can unlock more perks for their weapons and have us the players hooked up to a faction because we want that perk on their weapons. And we can farm tokens for it at our time and not limited to the rally itself.

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  • Edited by IceGrave: 7/23/2019 7:49:14 AM
    1. You picked a side! A team! Then you would go out and do a bunch of activities with that debuff and it would really change the way I played. I had to be much more defensive sometimes strategic 2. Faction rewards, shaders, emblems, the option to have your character say "Hey I'm Dead Orbit!" I really loved to know which faction would win the rally although, to be honest sometimes it felt like someone in Bungie would pick one instead of looking at the real data. That would be something to improve, to be able to check the progress of the rally, eventually for losing factions there could be a multiplier applied so that everyone would have a chance to win. 3. Like I said it changed the way I played and doing lost sectors was different. But much more then what it did it is what it could do! Combining it with the allegiance quest! That would have been awesome, combining the two and getting a nice victory token. Also, Faction quests would have been awesome in forges, let's say you could have faction weapon recipes to do in forges or collecting certain types of resources. There are so many ways you could integrate Factions with the rest of the game!

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  • Edited by Jakepopper01: 7/23/2019 7:43:32 AM
    While I like the idea of faction rallies, I wasn’t a fan of how the scoring system worked for the new weapon that released each time. Often, the case was that people would rally to the faction with the best weapon. This was most likely going to be the case with that idea, but I wasn’t really a fan of it. I’d rather grind toward the faction that I like most because of their shaders, armor or whatever (NM ftw). I wasn’t a fan of the lost sector grind; it became very repetitive as it was the fastest way to grind for tokens. However, I did like the concept of a new public event (the supply one, or whatever it was called). Reasonably, I think more public events similar to that could be added, and the token numbers could be adjusted for certain activities. Also, we should gain more rep/tokens if there’s someone from the same faction doing the public events with us. If I could make more unrealistic changes to rallies further in the future (they would take more time to create/implement), I think it would be awesome to have a separate crucible and strike playlist specifically for rallies. The strikes could be a higher light level than normal heroic strikes but not quite as much as a nightfall (maybe have multiple playlists for those with shadowkeep and those without so the light levels are balanced). The strikes [i]could[/i] be the same, except have different dialogue from the faction leader. Maybe even have an extra objective to earn more rep (similar to how public events have a mechanic to activate heroic mode). As for the crucible playlist, it would be cool to have a 4v4v4 gamemode (or 3v3v3, depending on if 4s is too chaotic), one team being DO, one being NM, and the other FWC. It could be just plain clash or have special modes. These playlists would reward tokens/rep obviously but maybe even have a small chance to drop a faction specific piece of gear. I’m sure bounties would be added if/when rallies come back, but a quest for a pinnacle weapon or faction specific exotic weapon would also be really nice, although preferably not tied to grinding rep endlessly, like the catalysts in year 1 (i.e. win faction crucible matches—complete faction strikes with the bonus objectives—complete faction public events—complete bounties—etc). Maybe even have a faction rallies title, one for each and/or one for rallies in general (with a tribute like acquire all faction exotics). Oh, and lastly, whatever you do, don’t tie raid fireteams to having X amount of people from your faction in order to gain more rep (maybe for a triumph or something), it’s hard enough sometimes finding a fireteam as it is. If you read through all of this, thanks, and I hope you enjoyed my ideas. P.S. if you end up seeing this on Reddit under u/Jagob5, it wasn’t stolen, I just might want to spread the message more because I spent a decent amount of time on this.

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  • I liked how it was in D1 with them being a constant having a inventory reset every week, but saying that the concept of every month or so having a event tied to them is a good idea. I think the way it could be improved is: 1) have them be a constant vendor in the tower with a full set of gear like D1. 2) you pledge to them like in D1 and gain tokens for doing activities. 3) have daily bounties that reward tokens and a weekly bounty that rewards powerful gear. 4) each faction rally have a curated roll weapon that is only earned if that faction wins the rally (maybe unique like that wizened rebuke). 5.1) faction rallies to be somewhat like they were in year 1 but don't have it to where you have to be using armour to get tokens fast 5.2) faction public events being a mix of capture (year 1) and maybe a high value target that spawns in after you kill a certain number of adds, a pool of light you dunk orbs in from certain enemies (just a couple of ideas). 6) factions win based on points from players completing bounties, events and activities while pledged to the respective faction and not by opening packages (think about what those saved tokens from between rallies would do lol) Bonus: maybe have ornaments for each season that are unlocked by doing objectives like killing guardians in crucible while wearing a full set of that factions armour etc I personally think this way is a balance of both new and old versions of the factions, plus the grind to get the weapon you're after was a bit of a pain in D2 year 1 so having factions be a constant vendor and only obtaining curated rolls on winning rallies is a better alternative.

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  • Edited by Epix: 7/23/2019 6:12:39 AM
    1. I loved the exclusive weapons for each faction, having the choice of which weapon you wanted to grid for was fun, i think this can really be elaborated on with the introduction of random rolls, I can imagine people arguing over different factions, maybe have the faction engrams drop random weapon rolls, but maybe have curated rolls for once you reach a certain reputation . Exclusive shaders and armor ornaments were another cool thing to chase after. 2. I really enjoyed the faction rallies, at the moment i cant think of anything i didn't enjoy 3. It felt fun to roam around planets and to do public events again when it finally had a purpose, build up my renown, and run through a lost sector (Bonus idea). one thing i would enjoy is maybe an exclusive exotic weapon for each faction it doesn't need to change every season but it would be cool to have that exclusive top tier weapon for the most devoted players (could be pinnacle weapons instead). (this one is a stretch) It might also be cool to see a new faction.

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  • Edited by Rika673: 7/23/2019 5:12:01 AM
    1. I liked the fact that there were different armor pieces. Granted they were reskins but that was where the “ornaments” came into play with changing the look of the gear. If you guys decide to bring factions back (mainly want them due to lore of the Destiny world) please make new armor sets that set them apart from most armor in game. Faction rallies are a limited time event so it would be nice to have brand new armor made by that faction alone in their own style. Not a resin of gear that we already have in collections. New shaders, ships, ghosts, and sparrows I also enjoyed when they came around as well. Be cool if each faction had a new ship, sparrow, and ghost design that we haven’t seen before but is for factions only, along with faction only emotes belonging to that faction as well. Can come in tiers, small tiers from a few legendary emotes, sparrows, ghosts, etc. to one exotic of each. 2. The grind in a way. Felt like I would do so many activities but get rewarded very little. Like my time playing wasn’t felt rewarded. I do like the lost sectors but it was a lot of repetition. During a faction rally it would be cool to possibly have an increase in difficulty within the lost sector and have changes done with them. Like more ways to earn rep for your faction instead of going straight into a fast activity that gives the most out rep. More action type activists that make it rewarding for both rep and replay-ability. Also the long downtime of faction rallies. To me having the faction rallies quenched my thirst of long events for D2 when I did everything D1 to D2 had to offer at the time. Doing the Faction event was a downtime kind of thing. 3. I liked how in D2 we had the temporary “Faction Capes” that would gain a different look the more rep you gained for that period. I liked showing off my faction and using that rep to gain I guess pinnacle gear for that faction. I do like how we were able to gain exotic catalysts from factions but...be nice if we could get faction exotics as well. I do like the lost sector grind but like to have a remastered version of them like how you guys remastered the missions for Solstice of Heroes event. Have faction inspired quest lines to help spread the word of that faction to gain rep as well. I have far too many ideas for the faction rally. ;P

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    1. it gave me another thing to progress on and level up across the lifespan of D1 and kept me excited to see what weird/good rolls came with the weapon changes in the faction vendors 2. the long downtime between factions doing anything and the mad rush that went on during the event itsself 3. added loot from just doing stuff (giving strikes a reason to exist) and the routing and optimizing of sector runs was fun but boring af after a few hours Suggestions: bring back D1 style factions and let us donate already used currencies (gunsmith parts cricible/vanguard tokens etc) so we feel like we have options and these things maintain some worth after we get bored of the respective currencies usual loot pool

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  • I'm honestly happy to see that I'm not the only one missing the way factions were in D1. If like you guys said in your vidoc, that your going more MMO with destiny, I don't see why you wouldn't bring them back as a permanent addition. I just wanna grind the faction level again... please bungie... P.S. Can we get the exotic class item too! The

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  • So why not just give us the Faction like in d1 and just let them have certain loot and then whenever the staff of bungie decides to have a Faction rally then just turn it on kinda like a switch and just announce it and give us something to go for like a exotic catalyst or bragging right of the best Faction

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  • My idea for factions 2.0: Factions should stay in the game permanently and play how they did in destiny 1. Faction rallies in my eyes needs a complete revamp. Since gambit is becoming free to all players and gambit remains without a specific event tied to it there could be a new gamemode thats 4v4v4. Each team is made of people from a faction. Dead orbit vs New monarchy vs furure war cult. The invasion portals will be replaced with to portals that have the patterns of the corresponding team on them so you know who you’re invading. The problem with last faction rallies was people picked a certain faction because they had a weapon/catalyst that was far superior to all the others. This time keep the loot pool relatively close to eachother with maybe a couple outliers in each faction. Make the prize weapon its own thing that is passed to the people in the winning faction instead of three different weapons. With these changes it eliminates the feeling of “oh fwc is going to win because they have sunshot catalyst”. Thats just my idea

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