Stop. Stop right there. No. Stop.
Unless we played different destiny 1’s, then I’ll have to say no to adding back d1’s class tree system.
You want something different than d2’s current system? Alright, cool I can understand that. But you must realize that d1’s system was almost exactly what we have now except it was more cluttered and hard to look at. There were always 2 or 3 different sets of perks you would choose for each class and experimenting would usually lead to having useless perks that didn’t synchronize with the other perks you had.
Can you people stop asking for a vastly inferior system and instead ask for something new and innovative?! It can’t possibly be that hard.
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Inferior and the same? Because having a choice of what you want to run, picking individual perks based on what you want to run, as opposed to having to pick a set of 4 perks in a bundle... Not sure how that is even remotely the same or inferior.... Must have played a completely different game to myself and many others if you are in able to see the differences and that the D1 structure is alot better....
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Edited by Smough: 7/20/2019 8:15:51 AMIt was the illusion of choice. It had a few more options than d2, but it was the same “pick 4 perks” kind of system we have now. Everyone ran the same sets of perks because of how they would synchronise with each other. For example you wouldn’t use the perk for increasing vortex damage if you were using axion bolts and lance, even though you had the choice to do so.