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7/17/2019 6:57:54 AM
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I hate the Crucible. It is never about skill, it’s about using whatever BS is OP at the time and killing way too fast and being impossible to kill. Those who focus Crucible will say it’s fun because they have that BS and know how to use it, while the rest of us who mainly play PvE are forced to play for quests or bounties. The trouble isn’t a few balance issues with gear or abilities to work out, it’s that the system is flawed as at its core. They designed a really good PvE game where different classes offer a variety of diverse abilities that work well together, and have a gear system that lets you collect great armor and weapons, and exotics with unique interesting perks, then they said “okay now use all that against each other.” You cannot do that and have it balanced. Certain abilities are just too good against other players. Certain guns are just too good against players. Gambit was a cool idea but then everybody quickly learned what weapons are unbeatable for invading and now it’s all about what weapon can one-shot people from a distance. I think Destiny PvE is beautifully designed and works great, but once you pit the classes and gear against one another you get frustrating metas, and forcing players who don’t even like that part of the game to do specific tasks only makes it worse. Crucible is sometimes bearable when I’m just playing to play matches, but when I play for a quest it’s usually like “get kills with void hand cannons” so I have to restrict my loadout to fit that and I’m now at a disadvantage in fighting. I want less quests to require specific PvP actions, since Crucible will never change enough that people won’t be miserable to play it.
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