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originally posted in: Please change the reckoning
7/16/2019 6:29:51 PM
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Appreciate the feedback. What exactly would you like to see changed about the Reckoning?
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  • Edited by Alphard: 7/19/2019 12:03:49 PM
    Stomp mechanics are ridiculous. (Have a clip where I was literally spawn killed 3 times). The timer is unforgiving. After the nerf on all the super regen exotics, its now even more of a chore to do then it was before. Went back to Reckoning [b]once[/b] when the new season hit and never went back since, not even to level my character to 750. Its just not fun, and the rewards are not worth all the frustration. Even a good put together team has a hard time clearing it, let alone 4 randos matchmaking together.

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  • Another thing remove the old gambit gear drops from the weekly 4 games of gambit prime that drops a powerful .. why this doesn't only drop the reckoning weapons is beyond me ???? We don't get new gear from rank up packages we get old gambit gear we play gambit we don't get new weapons we get the old gambit gear .. but we play gambit prime and you give us the old gambit gear ? Why thats kind of a spit in the face.. if run crown of sorrow should ghost Primus drop ? No so why does old gambit weapons and armor drop from prime .. you made these weapons demoralizing to go after .. I've chased spare rations through RECKONING and prime and I'm still trying .. and I'm ready to just give up on it .. and when someone like me that plays every night grinds out every roll on a weapon I want and I'm tired of the wasted time in this grind for these weapons particularly spare rations there's a big problem bungie

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  • You know what to change. 1. Get rid of stomp mechanic on bridge. 2. Make sure the bridge encounter is reliant on specific supers.

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  • Fix ur game bungo

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  • The only change I’d appreciate is for the event to only start once 3 players have spawned in. I’d prefer to wait a few extra minutes, than to enter into a match that’s partially in progress. Note to Guardians: If you’re not successful on your first run, how about staying and giving it another go? The amount of times I saw people leaving after one attempt was rather frustrating. Have a nice day ❤️

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  • Some way to guarantee a weapon drop like menagerie. It is so demoralizing to get nothing. Also, give buff Titans. I feel like the only good class to have is Nova bomb and Well warlocks, and tether hunters

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  • Top tree sentinal with doomfang is the most powerful set up you can use.

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  • Edited by Mythic, Harbinger of Light: 7/18/2019 9:43:52 PM
    Doesn’t change the fact that Titans need buffed.

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  • Ada's bounties had a great system still does but it lacked cool perks .. season of drfiter you moved forward by adding new exciting perks but went backwards with trying to actually get your hands on the weapon you want .. now menagerie is out and the only thing I see wrong with it is you don't change out the non opulence weapons every week so there is different stuff to go after .. Rng is a good thing if it's done right .. rng + intentional grind is a great thing you keep the excitement of getting the roll you want when it drops but you took away the countless hours of grind and not getting the the drop your after much less the roll ... You make a change to reckoning where we can go after the weapon we want and it's a whole new ballgame

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  • Tie the weapons to the motes .. so if you put in a white mote guaranteed spare rations drop , red mote Outlast , green mote doomsday , yellow mote bug out bag , no mote gnawing hunger ..and do the same thing for knights week .. last man standing white mote , red mote nightwatch , green mote lonesome , yellow mote soul survivor , and no mote gets you the sword .. This change makes reckoning actually relevant because it never was .. once players figured out you could spend ten hours at a time and never get the weapon your wanting much less with a good roll there was no point in running it .. plus it makes gambit prime relevant again to chase the synths for motes and you could raise prime drops as well .. NOW ladies and gentlemen season of the drifter doesn't seem like much of a failed dlc drop as it once did .. cause we actually have a chance at getting the only weapons besides pinnacles that were added with this dlc .. At this point anything that helps me get the spare rations I'm after I'm down for just not this mess that's going on right now

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  • Drop rates for one .. give us a bounty or something to grind a specific weapon spare rations is one of the worst grinds ive experienced in d2 .. not because of the time I've put in trying to get it .. because it doesn't drop hardly at all yet Outlast has an infinite source of drops .. that gun has more perks than most guns In the game it has one reload perk and it rarely drops .. the chances of actually linking up a great roll like rapid hit swashbuckler is very very low .. I'm cool with the activity staying challenging if you just reward the effort of getting completions .. the season is over just give it a drop per completion what does it hurt at this point .. If anything maybe players will start playing it .. cause at this point the only benefit you get from playing reckoning is racking up kills on the kill counter of masterwork weapons .. just make the change and be done with it .. would like to have the spare rations I'm going after before the d2 life cycle ends

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  • Also stop with all the yellow bars stomping everyone off the fecking bridge. Its not challenging. It's just frustrating and if it wasn't for moments of triumph 2019 I'd never touch such a horrible activity. I never had prior to this.

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  • Possibly the ability to complete it without always having to rely on a well of radiance warlock? Considering its old content and you get matched with blues who are useless... maybe just increase the time on the bridge so it doesn't have to have everyone there to complete in time. Blues make reckoning a horrible experience.

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  • Don't change anything. It would just cheapen the accomplishments for those that spent the time. It's hard mode pve, let them deal with it.

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  • Edited by Mythic, Harbinger of Light: 7/18/2019 10:43:25 PM
    I spent the time with 470 clears. It still needs fixed because it’s awful!

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  • thank you for your statement "40+ hour/week gamer". you know most of the playerbase would never play that much in a week?!

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  • You could reduce AOE or remove timers. Also, weapon drop rates are dismal. You either get no weapon for an hour of your time or you get the same damn weapon over and over. Looking at you Outlast and lonsome dove Menagerie has no way to fail unless you are in heroic, but one boop or stomp at the right time I Reckoning results in a failure. It's a waste of time! Been several weeks since I've even bothered.

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  • Edited by SaroN: 7/18/2019 1:21:25 PM
    Reckoning: T3: guaranteed GambitPrime weapon drop. (..., because it’s much more challenging/difficult than T2 and many aren’t playing it anymore. right now the GP-weapon drops are as rare as in T2. That could bring back guardians to play T3 again.) T2: 50% or less (..., because it has the full run, but doesn’t require as much as in T3. The enemies are also weaker.) T1: 0% (..., because it has only the first part and doesn’t take much time.) I‘m suggesting this change, because in menagerie you will not only get a guaranteed drop you will also get the kind of weapon you choose. Overall: increase the GambitPrime heavy weapon drop. I don’t know if it’s just me, but I never got a heavyweapon (sword/grenadelauncher) and I stopped playing it, because of that reason. a special perk could be: killing a mini boss gives you super, heavy ammo or all the abilities back. change the blackout mod. It does two things. just one of them removed would be also good or you could add a triumph or extra reward for completing it. right now Blackout is more challenging than any other mod.

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  • The sword is tied to tier 3 knights only and the auto rifle is tied to tier 3 oryx and I think the doomsday as well.. so good luck if that's what your after better start telling yourself you don't want those weapons or you won't ever get them .. trust me I've been trying to convince the game that I hate spare rations since drifter came out and still no luck

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  • I never got the heavy weapons in T3 reckoning while farming a ton of armors. I gave up on it and probably won’t go in there (T3) unless the changes come in.

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  • Make it so that killing taken bosses adds time and remove the stomp mechanic.

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  • Get rid of the blackout modifiers. It was stupid design in the first place. Lower amount of snipers on the bridge, so well warlock isn't mandatory for activity completion without headaches. Change matchaming so reckoning NEVER starts with less than full team. Increase drop rates for weapons, that alone would bring some players back Or make daybreak a permanent mod for reckoning.

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  • Take a wild guess🙄

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  • Edited by PhraustStryke: 7/18/2019 11:32:43 AM
    I have got back into D2 to check out the what’s what before SK. Out of all the activities available Reckoning is the most harsh and unrewarding endgame activity I have been able to check out so far. The friends that I play with finally got our first, [i]our [b]first[/b][/i] level two encounter completion yesterday. After this completion these are my thoughts. Ether reduce the respawn timer on down guardians from 30 secs to 5 or double the duration for all level 2 timers. (Hey, why not both?) No more bridge snipers, there are already enough unfair enemy mechanics on the bridge. From phalanx and ogres that send you flying off the bridge. To wizards that melt you on solar singe, to shadow thrall that have a solar 1HKO melee with Solar singe and blackout. Then there are the plethora of debuff modifiers rotating everyday the list goes on and on of all the things that are stacked against the players. With all that, snipers are overkill. All in all it felt like you have to play with the “correct” load outs and fight the “easiest” combination of enemies, with the “optimum” modifiers. Essentially the perfect storm has to roll in the players favor to beat this activity. I think that changing these two things above will give players a lot more forgiveness to play how they want instead of how they should.

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  • Remove the blackout modifier when it’s the darkblades. Remove attrition from the modifiers. Remove the snipers on the bridge encounter. Extend the bridge timer to 40 seconds. Make the capture points on the bridge a healing rift so you don’t need a Wellock. Change the boss stomp to only hurt you, not throw you. Change the exploding thrall to minors. Remove the minibosses from the shade of oryx encounter once you reach oryx. Add more positive modifiers for the third set: Daybreak, Small Arms, Specialist to name a few.... Add the iron modifier when daybreak is active. Keep the modifiers that effect your health out of the Reckoning! (Glass, Attrition, Momentum)

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