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Destiny 2

Discuss all things Destiny 2.
7/3/2019 8:24:42 PM
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Handcannon fatigue isn't simply fatigue, no other weapon type gets any real representation (rant).

I don't necessarily mind that handcannons get exotics at all. What I DON'T like is how no other weapon type gets to have something unique or fun let alone new. Auto rifles only ever get returning exotics. Pulses get pretty much nothing. And scouts are almost always boring because they rarely do anything particularly impressive. When we look at the exotic handcannons, you've got a support handcannon that buffs, a weapon that bypasses hip fire penalties for a unique playstyle in a game all about ads, a weapon that burns targets and leaves their souls to be devoured for a buff, a weapon all about chain explosions, and so on. Autos get to shoot bullets faster after a certain amount of time or do a little more damage in x condition...wow. And the worst thing is, is that the only 2 real exotic autos we got a glimpse of for shadow keep, are MORE generic d1 exotics that don't do anything overly flashy or useful. It's just another gun that kind of does something. No health steal or build up of fire for a combustion, nothing useful. They don't produce new weaponry at a rate I'm happy with for the other archetypes and that's absolutely ridiculous especially since a d1 exotic handcannon gets pumped out every -blam!-ing season while the rest have to sit on their ass twiddling their thumbs. Pulses got outbreak...sure it's insanely good, but fun or new...nope. And that's only the pulse rifles third exotic weapon! You could literally get rid of HALF the exotic handcannons, and they would still be equal to the number of exotics for each other weapon type, but the worst thing is, is that they still ALSO have the most NEW exotics. I get that handcannons are like the poster weapon, but how much longer will I have to wait for a new auto rifle or exotic sniper rifle? Why does literally nothing else get any effort put into it? I don't care at all that there are returning exotics, but stop picking the shit ones and start making some new ones. Monte Carlo and khvostov, wow, my two favorite exotics that did nothing but grant a little melee energy or LITERALLY nothing at all. No offense to the people who liked them, but those 2 really don't sell it for me personally. This is easily the biggest gripe I have with Destiny right now. Such shitty representation, with no possible chance at something else coming and when something does come, surprise, another weapon that did basically nothing. Fantastic. We already saw a new exotic handcannon in the shadow keep trailer and then there's probably hawkmoon too, oh and I can't WAIT for them to have another exotic quest that grants the first curse... For all you guys that like these handcannons that keep coming, I want you to know I do in fact like handcannons. I just want more weaponry for the other 3 main weapon types. Even in actual dlcs, handcannons have still gotten the most weaponry, while some don't even get a single weapon or a consistent means to farm them. Regardless of the theme they are trying to set, this constant flow of good gear for a single weapon type is starting to get old fast. And I don't think it's fair at all to the people who just simply do not want to use them. But every season they get a new weapon that's incredibly good, and an exotic from d1 that was either reworked well for d2 to be stronger, or something of the sort. It just feels too bloated, and honestly I don't understand how people don't get tired of it themselves. It's just like with overwatch and Tracer. They leet giving her skins all the time while select few other character got some as well. This bias, regardless of whether or not they are the poster character, in a game about picking multiple characters kind of...gets frustrating. Just like in fighting games, etc.

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  • Agreed, different weapon types would be sweet. I would love to see a high impact auto-rifle version of the sun shot, explody rounds and explody death. Kinetic trace rifle that fires a hydro beam that pierces enemies when ads, but hip-fire sprays a close-ranged wide hose of slower moving water in an arch that knocks enemies back. Exotic tube grenade launcher that shoots a small auto turret that sticks to walls for a few seconds... or a different tube launcher that shoots a short-lived telepoint, activated by holding reload with the launcher after the point is set up (takes a 1.5 seconds to setup after landing on a suitable surface, and lasts 10 seconds or until ported to). Hold fire to to extend travel time, release to pop it to the floor for precision placement. Exotic machine gun that functions like the flame thrower from Halo 3, putting the user into 3rd person to spray a fiery liquid that causes the ground, or anything it lands on, to burn for a few seconds for massive damage. Heavy bow that shoots arrows that attach to the target for a delayed yet satisfying explosion. (And/or, Arrows stick to surfaces, two within proximity create a trip line. Requires two or the arrow detonates prematurely.) Exotic gloves for Titan which changes the grenade toss animation to a wrist-mounted cannon that launches grenade abilities at extremely high speeds in a straight line. Increases impact damage of all grenades. Hunter body armor that attaches the hunter to the wall by aiming while airborne and touching a wall. Hanging onto the wall counts as crouching, partially removing him from the motion tracker. Warlock gloves which allow melee abilities to be charged, consuming the melee ability to convert the damage of any kinetic weapon into energy matching the subclass element of the warlock for a time. Charged shots deal bonus damage to matching shields and guardians in super. That’s just off the top of my head.

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    • Omg the rose spam in PC pvp is real right now. I don't even get killed by the weapon that much but just the constant sound of the gun because everyone using it constantly drove me totally nuts. Combine that with the typical ace of spades spam on PC and the fact that I can't get my damn suros catalyst to drop regardless of how well I do, I finally quit. Time to go outside and do something in my life that's actually rewarding. This ruined an otherwise good season for me. I was enjoying menagerie and even made a positive post about it.

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    • I’ve hated hand cannons since D1... Breeds a lazy play style, especially since there’s so little flinch in this game, and massive head hit boxes. While I miss Monte Carlo dearly, (as well as the khvostov) I agree every other flavor of weapon is misrepresented. Particularly sidearms, as the only exotic we have is the full auto variant. The perks and catalyst are great for PvE, but it’s such an undesirable thing to spend an exotic slot on.

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    • 2
      Yeah they need to stop with the -blam!-ing exotic hand cannons already, bring over some auto rifles, pulse rifles, sidearms, bows or swords. For the love God just stop with hand cannons.

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    • Don't like it? Don't play it. Simples 👍

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      • Hand cannons take the most skill. There should be way more.

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        • Bungie said that Forsaken Year 2 would be the year of hand cannons. People complained in year 1 not enough hand cannons XD So for me they delievered what they said before I bought this add on. But I hope that will change in Year 3 too.

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        • To be honest, your post was too long so I didn’t read. My guess is they are leaning on their strength as heavily as possible. There have been several hand cannons that have “felt” amazing to play with, and so they became the most popular guns in the game. Data probably told Bungie hand cannons are the most used weapon for most activities in D2 so that’s where they are focusing attention on creating more. Do you realize how good an exotic auto-rifle would have to be to entice the player population into wanting to come back and grind out these bad exotic quests? Probably too good. The handcannon quests bring players back because they love the feel and sound of shooting hancannons and the hope it will actually be good too is intoxicating to them. I wish they would focus on other weapon types too, but remember game design is all about creating addiction.

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          • My hits with hand cannons never seem to register in pvp while my oponents feel like they kill me with one shot. It seems crazy that there all these other weapon types but if you use them your handicapping yourself. They should all be good. Also where are the dedicated servers. Seriously much smaller games have dedicated servers, why such a big triple a game does not have them is just stupid.

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            • I am still recovering from the awfulness of the 6+ month auto meta. That shit was awful. Every dual went players run up to each other and spray auto rifles at each other. Ugh.

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              • That’s fair enough, but hand cannons are probably the most enjoyable kinetic weapon to use

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                • Just saying, but if they turned Red Death into a HC, they should turn Hawkmoon into a Pulse(or a Scout).

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                  • Bungie likes the idea of space cowboys. Cowboys use revolvers. Handcanons are revolvers. Therefore, we must all use handcannons.

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                    • HC are the easy mode, Swiss army knife of destiny. Which is why the lead the meta. Making it worse is the agenda to spin them as requiring skill.

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                    • Hand Cannons are better

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                      • For a lot of people, pulses and autos are boring as shit. So we don’t care about anything but the hand cannons.

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                        • Your opinion doesn't matter. Bungie doesn't care. More handcannons.. yess

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                          • I think the majority of community, at the very least, has observed the comical imbalance of exotic HCs to everything else. (Not to mention two pinnacles also.) I think the general consensus is more or less the same: we like hand cannons but this is getting a bit silly now. I’m just sat here laughing at the [b]one[/b] exotic sidearm that’s been in the game since launch.

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                            • Sounds like the only reason you are playing are new exotics that Bungie gives you like a carrot on a stick. That's pretty pathetic. Also it is the year of Forsaken, in which Cayde-6 died.

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                              • I have done a fair amount of critical thinking around the whole subject. I am far from a hand cannon fan boy, so I had to put that aside before I could think this through. As a completely isolated, unrelated side event to the annual pass, I think the whole story was done pretty well. It tells the story of the Rose, and it's evolution into both a weapon of sorrow and weapon of light. A kind of "what if" tale, but both endings are not only possible, but actually happened (darn Vex have infiltrated the time lines again. You have/had/will have one job Osiris!!!) To suplement this tale, we have the Rose's eternal rival, The Last Word. There every step of the way, for better or worse. It was the glue that stuck the three episodes of the an(nu)al pass together. In the context of the whole Destiny world, it just meant further bloat in the exotic hand cannon department.

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                                • Meh, you got 4 auto rifles taped together, stop moaning.

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                                  • Pulse rifles? Why does everyone forget about the warmind meta? That was the most annoying meta ever in Destiny. Other than that, we need more exotic sidearms, sub machine guns, light machine guns, and scouts.

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                                    • In fairness the three annual pass hand cannons have a story linking them together. But if you ignore those hand cannons still outnumber the other weapon types by 1. Hopefully now the next batch of quests are focused on a different weapon type.

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                                      • Edited by sammy-00193: 7/5/2019 4:05:35 AM
                                        Hand cannons are easier to make since they are smaller i guess. Smaller gun, less work to actually design it i would think. Bungie is pretty lazy so it would not surprise me

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                                        • The only thing I use other than hand cannons is the Outbreak Prime.

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                                          • Relax. You'll probably get Necrochasm come september. Hopefully Inferno as well, though it has only ever been eluded to in the lore. Bad Juju is returning, Luke Smith has eluded to Vex Mythoclast coming back. I will admit, autos tend to lack speciality. I would like the inferno to be introduced. Fire shooting auto rifle would be pretty cool. However, far worse than the lack of autos is the lack of Snipers, Shotguns, and Fusions. Excluding the heavy slot, there are so few of them.

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