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Edited by WillyT: 7/3/2019 4:07:48 PM
9

The Way Lumina Should Be Used!!! (PvE Perspective)

So obviously we got a new exotic quest yesterday, and the reward is the Lumina hand cannon. Most of us know this by now, but in case you're out of the loop: its basically the opposite of Thorn, where killing an enemy generates a charge you can pick up that loads a "Noble Round". You can hold 5 noble rounds at a time, and when you hip-fire the gun with a noble round loaded, it shoots a charge that seeks a teammate and heals them, while also buffing both your and their damage (tests so far say this is a 35% damage buff in PvE, which lasts for 10 seconds). A lot of people have been calling the gun lackluster, saying that it is "close to being great", but not useful since its damage buff doesn't stack with a lot of other stuff. This is the point of my post--I think that's entirely the wrong way to look at the weapon, and when used properly it could be a game changer. Lumina is a [i]support[/i] weapon. The whole purpose of it is to lift teammates up (as well as a slight boost for yourself). It is [b]not[/b] designed to be a god-slaying machine (although I would love this type of performance in the future :P). People are getting caught up in "Boss DPS", saying the weapon isn't viable because it doesn't outperform current options, but I have to ask--Why does Lumina [i]have[/i] to be good for DPSing bosses in order to be useful? Look at the current layout of endgame PvE content--of all things that need an increase, is boss DPS truly one of them? You could make a case for heroic Menagerie, but I don't think any reasonable damage buff will fill the gap caused by a 20 power-level deficit. Outside of that, we can already one-phase each raid boss from year 2, and we can do it without the need for exotic heavy weapons! Because of the current state of certain archetypes (looking at you, grenade launchers), mixed with an effect like Tractor Cannon, we have all the DPS we need. Gahlran is a fairly easy one-phase if you have one tractor, and a bunch of good GL's, as is Riven and even Insurrection Prime. What I find to be the more difficult part in the raids (mainly SotP and CoS) is [i]getting to damage phase[/i]. Players need to run around and fend off ads (especially in CoS), and this can lead to some untimely deaths. Lumina is exactly the type of addition to the game that would help with this! If your doing CoS, and your partner gets pinned by an Ogre, you can hit them with a noble round to keep them alive, as well as ease the burden of the ogre. A similar scenario could be found with Berserkers in SotP. Like I said, Lumina is a [b]support[/b] weapon, and most of the community agrees with this. Let's judge it based on its ability to support people then, as opposed to throwing it out because it can't take our boss melt time from 15 seconds down to 7. TLDR; With grenade launchers and tractor cannon, we don't need to use our Exotic slot on heavy weapons to melt bosses. This opens up the opportunity for Lumina to assist the team in [b]getting to damage phase[/b], where the others weapons can finish it off. I just wanted to leave my two cents on this. Eye's up!
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  • Lumina needs self-healing, maybe a better already perk that activates when you pick up a remnant?

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    • The two issues I have with Lumina: • I do quite a bit of solo play and the gun just can’t shine when you’re alone. As it was obviously designed for group play this is not an example of the gun being poorly designed, it simply is not intended for use by loners such as myself. • Even when I do group with others I tend to rock Wendigo as my heavy. Lumina currently has no catalyst, so it reduces the degree to which I can utilize Wendigo’s perks since I have to either rely on orbs generated by allies or pull out my energy weapon to generate orbs (more time using energy weapons means less time using Lumina, less time buffing allies). I’ve felt for some time now that Exotic weapons should produce orbs on multi-kills even without a catalyst, that catalysts should only add new functionality to them. Regardless, this is more an issue with my chosen weapon load out rather than an example of poor design choices. So as far as I can tell, the problem with Lumina is... Me? sorry for ruining lumina, i’ll sit in this corner and think about what i did... / (΄◉◞౪◟◉`)

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      Guardian,Archon Of Light
      Guardian,Archon Of Light

      RIP Destiny 9-14-2014 to 2-18-2026 - old

      Its not taking the place of an exotic heavy, its taking the place of a certain siva fied exotic pulse rifle that people use to make up the damage after the GLs run out of ammo Lumina is kind of ahead of its time , it might be like Tractor Canon was, a novelty at first untill people figured out the best way to use it. Right now it just doesn't have a place in endgame content

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      • Yup! It's a support weapon and it does that very well: support!

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      • Edited by COMBATICUS: 7/5/2019 11:06:36 AM
        I have a feeling itll have a bigger need in shadowkeep, just because it feels like it was made with D1 mindset and environment. Either way I do like the weapon, but I think it needs a slight buff, just like malfeasance how its explosion perk needs a bigger bang in my opinion

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      • It's completely useless to me, the damage is lackluster for my playstyle. That said, i see it fitting in well with a WoR warlock.

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      • Someone who gets it, lumina will soon be a must have in a team and is a sign to having more focus on making builds

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      • you don't need support we already have well and usually shit dies so fast you just gimp yourself and it takes MT spot so i don't see why players should use it.it looks cool though

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        • Time will tell. 🤷‍♂️

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