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Destiny 2

Discuss all things Destiny 2.
Edited by autistic_lion22: 7/1/2019 8:06:23 AM
10

The depressing reality and state of Burning Maul

Starting things off, I love the concept of this super, but not the execution. Here we go, the spin attack. It's not only unreliable, it looks derpy af. What was the person who made this super thinking? When I saw the Forsaken VidOc new supers part in the vid, I was so excited with the first impressions of the Burning Maul. "This took inspiration from Rise Of Iron's Battleaxe," I thought the hammer would have combo attacks similar to the battleaxe. The trailer also made it look like this thing was gonna be a freaking flamethrower. But when it came out, I was so dissatisfied. All it had was a lazy weak spin that's still extremely weak to this day, and a slam. I was fine with the slam, but it's too slow. The flame tornadoes also have potential but aren't too great. They should funnel enemies like a real tornado. Overall, the length of potential for this concept is big, but it's underwhelming in both its execution and state of balance. The super's damage output is laughable, the spin can hardly kill a dreg, the spin also covers very little space between you and an opponent in PvP. The slam is the only thing this super can hope to get kills with in PvP, unless your opponent just jumps before the flame tornado reaches them. And if your opponent jumps, well just accept defeat because this super has horrible aerial combat, and before you wait for them to hit the floor so you can slam them, you'll already be dead from the enemy team shooting you to death. This super needs either a flamethrower, or a full fletched rework.

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