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Destiny 2

Discuss all things Destiny 2.
Edited by A Lion of Judah: 6/29/2019 2:08:25 AM
178

Strike playlist is unplayable

Edit:Consolidated Strike bounties that require a large ammount of kills, presumably to span a few weeks, encourage players to exploit maps to farm those kills in lost sectors. This negatively impacts the experience of those wishing to play strikes the way they were designed, and should somehow be addressed. Negative Impacts include, but are not limited to: -Locking forward progress, physically preventing the strikers from advancing. -Long travel times from lost sectors to the strike, which again, may be glitched and impossible to proceed. -Soloing every encounter, while not impossible, is tedious, and not in the nature of the three man strike, increasing time, decreasing rewards, and therefore value of the playlist. -people, who have acquired the bounty prize (wendigo) legitimately, have their achievement belittled by someone using an exploit to get the weapon in only an hour or so. Several ways to handle this exist, such as putting up kill zones into the strike area that prevent detouring too far into the game world, or making bounties tied directly to strike targets that do not exist in the game world elsewhere. Obviously that is bungies call, but it needs to happen, before future bounties create this problem again.
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  • The problem is that it is more of finding a way to solve a Math problem then it is for the enjoyment of it. You see that in a lot of games involving pursuits .

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