I already know the response people will bring up about the subject. Controlling wild recoil on mouse and keyboard doesn't feel right. Well it doesn't particularly feel great on console with a controller either. I was watching some PC players do the raid using recluse and mountain top. They were mapping enemies with recluse effortlessly. With a controller there is no way i would be able to land all my shots at that distance with a 900 rpm SMG. No way. I'm not asking for the same recoil as PC, but a small reduction would be great. A buff to how much stability helps as well as how much counterbalance helps could be useful. We all know there is a issue with bloom and recoil on hand cannons. But it exists with all weapons. Pulse, auto, SMG, even scout rifles!
Edited by ProfessorChronos: 6/15/2019 6:50:46 AMIn my opinion recoil is fine as it is, if you could map enemies with SMGs and other similar guns then there would be no use for scout rifles, long range guns would be completely useless. I think people are forgetting how recoil felt in D1, either that or they've simply never played the game before, recoil was much more intense especially on handcannons. To reinforce my argument I'd like to point out that nobody uses scouts on PC and that's because there's no reason to. Also if you're the one guy out of the entire population of D2 who uses scouts on PC please don't meme me.