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Edited by BetweenMyself: 6/6/2019 6:43:25 PM
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Wendigo GL3: First Impressions and Important Notes

At the time of my writing this I obtained the pinnacle Vanguard Grenade Launcher roughly forty minutes ago. Needing to work on my Hard Light catalyst, I decided to load into the Shuro Chi encounter of the Last Wish raid (where I always go to work on catalyst progression). I figured the orbs created by Hard Light would give me the opportunity to play around with Wendigo’s Explosive Light perk. After playing around with this weapon a bit, I must admit that at first glance it seems much more useful (and fun) than I would have expected. In case you haven’t been keeping up with TWAB or any other previews of the weapon, it is a drum fed, six round magazine Grenade Launcher for the Heavy slot. It is thus far the only drum fed GL that fires blinding grenades, a perk that was previously only available on single shot models. And it’s one of a kind Explosive Light perk states “Picking up an Orb of Light increases the next grenade’s blast radius and damage”. Each orb of light picked up empowers a single round for Wendigo up to a maximum of six rounds, the weapons maximum magazine size without mods. Two very important (and to be honest, somewhat surprising) notes about Explosive Light: • Having the Wendigo [i]equipped[/i] allows you to pick up orbs of light even if your super meter is full. Because of this you can keep your super in reserve for an upcoming boss while still being able to utilize the full ability of the weapon. • I stressed in the first point the word “equipped” because even if Wendigo is currently stowed, you can still pick up orbs of light (again, even at max super) to power up Explosive Light. You can then draw Wendigo when you desire and have the empowered rounds ready to use. Even if you pull out Wendigo, fire a shot and then stow it again, any previously empowered shots [b]stay[/b] empowered until you pull it out again. It even persists if you hop on your sparrow and take a quick spin. (Explosive light does not persist through death, but that’s to be expected) The fact that the weapon also has the Auto-Loading Holster perk helps out a great deal as well. These two facts carry with them a couple of implications to consider when Wendigo is equipped. One being situations in which careful management of orbs created by yourself and allies is important to victory. Being that the weapon allows you to pick up orbs of light even when at full super, the possibility of ruining your ability to chain supers through fire team coordination becomes a real possibility. The other, more positive implication being that with the ability to pick up orbs of light even at full super, that means any armor perk activated by picking up orbs of light (such as Better Already) can now also be taken advantage of at full super. With that out of the way, it is true that the weapon’s normal blast radius [b]stat[/b] is rather small, although it can still kill lesser enemies a decent distance away from the point of impact. With an empowered shot the area of the explosion does seem quite a bit larger, although the extent of the increase to damage can be a bit hard to determine as the numbers tend to be all over the place. An interesting note is that, with my limited experimentation, the range at which you can potentially damage [b][b]yourself[/b][/b] with the explosion does not seem to increase with the empowered shot. The most readily obvious improvement to the empowered shot is the radius of the blind effect, as it will now extend [b]far[/b] outside of the damage radius hitting enemies that seem almost comically far away. This is especially obvious in the Shiro Chi encounter where I did most of my testing. The blind effect, empowered or not, lasts roughly four seconds against pve targets. Bosses are of course unaffected. As a Heavy Grenade Launcher it’s magazine carries six shots, with an additional eleven shots in reserve (without armor perks). This ammo count along with the empowered blind effect makes it ideal for [b]mitigating[/b] a large amount of enemies, affording other players more time to kill them. While the perks of this weapon may not be the best for burning down a boss, or killing [b]every single[/b] enemy in order to clear a timed challenge, it should at least be considered in situations where surviving a large number of rushing enemies is the key, especially for the solo player, such as myself. so alone... i mean... solo / (΄◉◞౪◟◉`) [b]EDIT: Because it was asked elsewhere in the post, I’ll share the strategy I used in order to get this done so quickly.[/b] [i] Fighting Lion and a legendary GL in heavy are what I used to get this done so quickly. Fighting Lion is very useful once you learn how to properly use it. Hold down the button and then let go when the round reaches the target. Don’t try to hit targets head on with FL unless they’re really big. With practice you should be able to one shot sniper mobs from far off in the strikes. Also the fact that FL uses primary ammo and that enemies killed with it drop primary ammo means you will almost always have ammo for it. After an hour of reacquainting myself with FL, I was generally pulling down anywhere between fifty and ninety GL kills per strike. The biggest bottle neck is actually the third bar of the quest that requires you to get kills in strikes, with GL final blows granting the most progress and death causing you to lose progress. As best I could figure, thirty GL kills equates to 1% progress earned while a single death loses you 1% progress. I don’t know how many non-GL kills equate to 1% progress. By the time I had completed the GL kills and multikills bars I had only earned 74% progress on the third bar. And no, you cannot earn any progress in Nightfalls. Everything must be done through the strikes playlist. [/i]
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  • Im 20 points away. Can't wait to get this beast. Did'nt know until now about the hold trigger and release to detonate. Wow that would have been really helpful.

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  • I had a few strikes where folks would either leave or be so far behind I was pulling down 150-200 FL kills and was praising RNGesus so hard. I cant wait to mess around with it(at 98% and have literally 2500 FL kills, but a few deaths hurt). But yes, the ability to pick up orbs of light proccing your better already etc style perks and being able to empower it even while holstered really piqued my interest. It clearly is going to be a great mass add control weapon. It will probably be very niche in some pve encounters depending on what you can slot for your other weapons to still work for a burn phase I think. Now I cant wait to get home and finish it.

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    • I call it, [i]The Ace of ‘Nades[/i]

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    • get a fireteam...and keep queuing until u get the corrupted one on dreaming city... then dont do it. go around and do blind wells.. farm farm farm. if solo queued and u get edz one (outside) ... there is a spot not far from the chappel near a lost zone start.. (not inside chapel).. there are 3 enemies that keep respawning. u can just keep shooting them. so any time u are in a strike solo (from the strike queue) ..and start outside, don't go in ..just stay outside and farm

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    • 1
      It's definitely an amazing weapon, feels great to use. The orb pickup is really advantageous when utilized with recuperation. I was running strikes, and loaded into The Corrupted. The fireteam I joined was just running Blind Well, so I hung around and got it done super quick.

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    • Nice review. I can see this being useful. Excuse me while I go Mountaintop + Prospector in some strikes.

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      • All the youtubers will make a 15 minute video about this and you've managed to do it in text that took a few minutes to read. Great breakdown mate, great read

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      • Nice!👍 I figured Windego's perk would work while stowed and full super. I'm glad to know it's confirmed. Someone was complaining about it being super situational, but I thought that it was basically a Heavy Grenade launcher with pre-nerf Memento Mori. Which when Masterwork can generate it's own orbs, and benefit from other Masterworked weapons.

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        • *pulls fighting lion out of the vault* >.>

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          • I got it a couple days ago too and I love it . I wind up hunting for orbs even if my super is full. I’ve never been a fan of grenade launchers but this one I can put it down.

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          • BRUH 30 kills for 1%? Jesus. 3,000 kills for a grenade launcher that most people want for the shards when they dismantle. I’m gonna go for it, I like the challenge of pinnacle weapons aside from Crucible. But even when I’m going hard in strikes and I’m just running around spraying with Recluse and Hammerhead I think I can get like maybe 100~ kills. Guess it’s a good thing I got time.

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            • But that percentage is taking ages.....

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            • Great post, thanks! Loving how the orbs can be acquired even if at full super energy. unless I’m mistaken, I believe this is the only case where it is true?

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            • What platform do you play on?

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              • I'm just surprised you skipped Mayhem week to do that. I'll get mine next week probably. Of course, I haven't done my pinnacle weapons from pvp yet so I'm using Mayhem to get double kills, grenade launcher kills, etc.

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                • Using this weapon will make you have to think about those orbs. Leave them for quickly building your next super or pick them up for extra damage. Interesting twist. (Forgive me if that was in the post; didn’t read the whole thing)

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                • Best forum post I have ever read. Now I want one for Hush.

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                • Great review 😀 I've got many many kills to go but looking forward to the weapon. Might prove useful in the menagerie during the hunted encounter I think it's called. Also happy to see that the orb perks activate as nothing more annoying then being at full super but can't pick up an orb to replenish health and you can't 🤔

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                • If you go to into a strike with a full fireteam, you can go to a lost sector (if you're on any strike that allows access) and just keep running that. Not sure if that takes longer but it works.

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                  • Guys... Fighting Lion and void singe... that is all.

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                    • Thanks! I completely forgot about FL. I think I'll do the bounty.

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                    • …And individually launched strikes don’t count towards quest progress either (as nightfalls don’t).

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                      • Thanks for taking the time to write this out. I chuckled to myself when I saw that the seasonal reward was a grenade launcher but I think I’m going to start running one from now on and slowly progress towards getting Wendigo myself. I have to admit, it sounds pretty badass

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                      • Well written notes, my friend! Thanks for taking the time to write all of this out and give us a heads up about the weapon.

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                      • You can also continue to pick up orbs if there is no ammo. So this is a really good weapon just equipped on your character for any content, because of the class item perks. Everyone should differently grind this weapon out as it will improve you neutral game amongst all activities, before Bungie says “this weapon was not meant to be used like this” and nerfs it.

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                      • Edited by FlamingBerserker: 6/6/2019 9:35:40 AM
                        This needs a tldr

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