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Destiny 2

Discuss all things Destiny 2.
Edited by kellygreen45: 5/17/2019 12:16:47 PM
228

Cozmo, dmg.....we need to talk.......

I can see that the array of nerfs that were announced in last night's TWAB are going over **about** as I expected they would. I've really got to ask you---your devs really---a very simple question: [i]Do You Really WANT To Be Making a Loot-Based Game With Destiny?[/i] I ask this because at every turn for the last 6 months I see you guys doing things that show that you either don't UNDERSTAND these kinds of games, and what motivates people to play them......or you don't RESPECT those reasons why.....or both. People play games like Destiny in PVE for one simple reason: POWER. The power to do things in the game that they can't do in real life. They GRIND for more power, so that the game gets EASIER as they progress in the game. BECAUSE THAT SENSE OF POWER IS THE ONLY THING THE GAME HAS TO OFFER. Yet for the last 8 months, you're devs just keep SABOTAGING the game. At every turn you are either REFUSING to give the player power....or taking BACK power that has already been given...and yet you seem confused as to why player are angry...and why they are getting frustrated and going to play other games. This game has one of the most broken progression systems I've ever seen in a loot game. At every turn its designed to limit what power (loot) the player can get from the game, and pry out of his hands (cores) what power he does have. The other half of the problem is the sandbox. You are asking people to grind inordinate amounts of time for rewards THAT ARE NOT POWERFUL, AND DON'T MAKE THE PLAYER FEEL POWERFUL. We grind for "pinnacle" weapons that are basically nothing more than god-rolled Legendaries from D1. You have an entire ARMORY of exotics that are basically USELESS. You have legendary heavy weapons that are almost laughably underpowered. IOW..... [b][i]NONE of the items that got nerfed are "broken" or overpowered from a PVE persprective. IF YOU GO BACK AND PLAY DESTINY 1, ALL YOU GOING TO SEE IS THAT THESE EXOTIC ARMOR PIECES SIMPLY GIVE YOU YOUR SUPER BACK ON ABOUT THE SAME RHYTHM THAT YOU GOT IT IN DESTINY 1 IF YOU HAD A HIGH INTELLECT BUILD.[/i][/b] The reason why people only use those exotics is because they are the only one's in the sandbox that make you feel powerful....and the only ones what actually CHANGE how the game is played in a meaningful way. ...and now you want to take that power Away....AGAIN. ...AND YOU WONDER why people are mad. They are mad becasue you are breaking the fundamental contract that lay at the root of every good loot game. [b] That player effort will be rewarded with power..[/b]..and people are getting angry and frustrated because at every turn you want people to play your game, while you refuse to reward them with new power...and TAKE AWAY power that has already been granted. To the point where Whisper of the Worm has been given the EXACT same treatment that Black Hammer did. We LITERALLY have gone in a big circle with that weapon. I assume the next move is that it too will be removed from the game..... It is LONG past time your devs stopped hiding in their offices, and actually FACE this community and get to know them....and understand WHY it is they play this game. Otherwise they are going to keep doing TONE DEAF things like this.... ...and they are eventually going to lose this game...and lose its players to OTHER games that understand them, and reward them.

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  • I do have to disagree on the d1 super regen. The only way you can do that in d1 is through chaining supers with your team. You can not shoot your tether and immediately get it back.. over and over. Or throw Titan shields to keep a super for a stupid amount of time. I also believe a lot of players do not realize how many orbs go to waste due to us basically getting are supers back so fast. I average 60+ orbs a strike. With masterworked weapons and multi kills alone, you can get a super back rather fast. Add in chaining supers, and there really is no nerf to the situation. Sure, individually we are getting nerfed.. But they are creating a much better team atmosphere with these changes. As far as the weapons go... I actually blame lazy development. Bungie can realize that a boss fight can be made to make us change our approach. How good is Orpheus rigs if there is no horde of enemies? Bosses could also have effects that rotate randomly. They could have certain effects to stop us from playing certain ways. ^ the lack of doing this, with the lack of new weekly grinds due to no new stories, strikes, etc... The player base lacks faith in the vision of the game and this reply from the fans was only a matter of time. The reply to this situation was ready to happen regardless because those of us that are left are trying their hardest to find a reason to play as is. The only rumor for the future is another season pass. Bungie should have started talking about our path along with these changes. Share their vision and make everyone say “ok.. I see why.” Like trials for pvp.. these balancing acts would make a lot of sense if trials is coming back. New strikes etc coming.. players would see the breath of fresh air. Dropping cores to infuse since the player base will be needing to upgrade the new options due to the nerfs as they have a small window of time to see what works and what would be brought up to a usable power level in the raid. They could have addressed the catalysts for exotics so that we would know what we are getting are what they should be instead of depending on rng to get an op exotic, to getting it nerfed, to releasing a catalyst to make it better again, to getting it nerfed again. Bungie just needs to put their attention to the future of this game and walk the players through this.... Not rip the bandaid off then go right to talking about what is new in the store.

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    • Well said kelly. I just wonder how long before the inevitable outbreak nerf, because its “ too powerful”

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