I don't understand the mindset of people that want exotic or Pinnacle weapons handed to them in this game.
I do understand there is a skill gap, but there is plenty of room for error in this mission. It has been solo'd. Myself and many others have two manned it, especially on regular just to get the weapon, it should not be an issue.
A lot of arguments on here is that the timer is "lazy" and yeah that's kind of true. But it adds SOME aspect of difficulty, same as a modifier for a mission would and requires players to master the jumping/combat sections efficiently enough to win and get the reward.
It's an enjoyable feeling and to me is what makes the game worth playing, same as learning a raid and getting some sweet drops. When I did the heroic version and finished the void puzzle and watched the ship schematic pop and got the extra catalyst progression it felt good, and was a fun thing for me and my clan to do.
It's an endgame activity at light level 690+. Nobody deserves weapons in this game for doing nothing. That's exactly why Bungie changed clam engrams so you no longer get raid gear from turning in a clan engram, you're getting endgame loot from somebody else completing the raid. Doesn't make any sense.
I see so many posts on here saying remove the timer completely, double the timer, allow getting time back, etc and honestly it's really sad. There have always been quest exotics and more recently Pinnacle weapons that require some [i]effort[/i] to get.
i.e. Recluse/Luna's/Not forgotten/Thorn/Whisper that require some grinding and time before you get the reward. Just like everything else, if you don't want to work for it, you're welcome to either pay someone to do it for you (which is also pretty disgraceful for a video game) or you just can't have it. It doesn't mean you can come to the forums to whine until you get your way.
For anyone that's looking for some tips on the mission, I'd be happy to share my setup. I go in on a Hunter and run Arcstrider with Raiden Flux, and switch to Stompees before the jumping section.
Arbalest is a BEAST in there. One shots the shanks, and does massive crit damage to the boss especially if you have a lot of ammo. I run armor with special ammo finder, linear fusion rifle scavenger, and reserves.
I use the recluse as a secondary, but anything with kill clip or rampage is effective for the shanks.
For the heavy slot I use the curated Bad Omens, I save it for the walkers mostly or use it for clusters of enemies I happen to see.
I usually run it with a friend who runs a different secondary element and Nova bomb warlock, arbalest, etc.
For anyone struggling, you can do it! It took me like 4 runs just to learn the jumping section well enough but once you can get to the boss with 5-6 minutes you should be good to go.
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Edited by Circadian Wolf: 5/15/2019 4:42:06 AMReading through the replies, of course 80% of the comments are “Didn’t read it [i]BUT[/i] you’re wrong.” Really sums up how people are on these forums.