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Edited by SonicFusion: 5/13/2019 2:40:55 PM
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enemy teleportation - multiple times are too much!

Hi Bungie, please note that the enemies like Minotaur and Captains are teleporting multiple times (2 or 3 times within 3 seconds) makes no sense. Please see if you can adjust and set their teleports to 2 per 10 seconds. sometimes they seem to teleport endlessly makes the game almost broken. Thanks! [spoiler]Moderator edit: This thread has been updated with tags that are more appropriate. Feel free to private message the moderator who moved your post, link to topic, for further clarification about why this topic was moved.[/spoiler]

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  • Bungie uses teleporting in place of good design. It’s cheap, so they like it. And they don’t play the game.

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  • Taken captains are wayyyyy worse than Minotaurs. *head flinch hitbox dodge* *shunpos six times backwards* OMAE WA MOU, SHINDERUI *infinite ghostball spam commences while solar shield insta-regens*

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  • Gambit Taken captains are on speed or cocaine or something stronger.

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    • This made me laugh. I’ve lost my cool so many times with taken thrall. It’s so annoying!!!

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      • The worst is servitors shielding each other. That shouldn't be allowed.

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        • waits for minotaur to teleport wait wait he teleports, shoots rocket minotaur teleports again anyway turns off console

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          • I'm fine with that. It's the enemies that arent supposed to teleport that do teleport that needs to be fixed.

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            • Servitors giving each other immunity is bullshit too.

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              • The worst ones are those fallen in SORP, Marauders I think? You take down their immunity shield and they begin a non stop teleport dance across the room.. my GAAAWD

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              • I remember in D1 Minotaurs loved teleporting the moment your fusion rifle finished charging. They'd teleport multiple times in a row every time you charged up. It was like they knew what you were doing. You had to take them out with a half charge to get them sometimes, made that fusion rifle test from banshee suck. On a side note I hate when you lob a grenade from way out and a taken vandal decides that's when it'll pop its bubble shield, not when I'm raining hell down on it with a LMG.

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              • agreed that is very annoying especially when i shot a rocket and they teleport

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              • Edited by Zizin: 5/15/2019 6:07:35 AM
                In Failsafe's voice: [i]"The Cayde unit is currently caught in a teleportation loop. Oop! He's over there! Oop! Now he's over there!"[/i]

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              • That is super annoying, true. What really grinds my gears though is when enemies that are not supposed to be able to teleport - do teleport. Do you like Cabal teleporting? Doing back-flip jumps (Ok, not flip, just jumping backwards onto heights they're not supposed to?), doing short-term dash? What game is this, Nex Machina and enemies using dash against you? And my favourite - regenerating health on enemies that couldn't do that, or could, but outside of that animation phase (hobgoblins hunker down or hive knights shield deployment). Destiny 2 is first and only game where enemy NPCs do lag!

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              • Oh yes, this grinds my gears. Me playing gambit. I have a super or rocket or whatever to spare with a take captain blocker's name on it. After it's 32 shadow bolt chain spam, I see an opening and fire. It teleports the moment before impact and then teleports immediately back to the exact spot it was before like it's using ultra instinct or something just in time for it's 32 shadow bolt chain spam to come off cooldown. True story, btw

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              • I only get annoyed by this in gambit or prime when the blockers keep teleporting or with the scorn who turn invisible and run away, which sometimes they get stuck resulting in no progress zone cause of a glitched scorn.

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              • Edited by Swiftchao: 5/14/2019 5:59:06 AM
                might as well also fix taken goblins and servitors protecting each other making them both immune and making it stressful in a timed/gambit activity also scorn are the worst with this

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                • I've had moments with Taken Thralls that do a jig and dodge my shots literally five times in a row before smacking me in the face. Sometimes the AI ominpotence is a bit much.

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                • Revery was a good period to take revenge on those spamming captains. Here eat my unlimited grenades. How does it feel to be on the receiving end of a spammed ability?

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                • Don’t get me started on Captain Blockers.

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                • Truly believe captains are the best choice for blockers. So annoying to kill.

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                • Lol that, the taken popping a bubbles like every 2 secs, vex solar blocks, bosses immunity, knights using that poop wall to heal.

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                • Even ill admit that shits annoying

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                • I’m not annoyed by that as much as I am with the perk shield disorient. Shield disorient bugs out on teleporting enemies like taken captains and Minotaurs, really makes the perk pointless if they teleport at the right time.

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                • Usually, it's those Cabal Legionaries that are teleporting across the map for me.

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                • I agree completely. I believe there is room for significant improvements in the area of continuous stomp mechanics and teleportation.

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                • I always thought this was a cheap/lazy way to increase the level of difficulty. It doesn't make them harder to kill, it just makes the game un-fun. Once or twice? Cool, OK. Every 0.5 seconds? GFYS.

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