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Destiny 2

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5/8/2019 8:55:35 PM
7

I see no reason why zero hour has fireteam joining disabled

While doing zero hour with my clan I got an error code in about 3/4 of the mission, wasting 20 minutes of everyone's time because I can't join back in.

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  • Perhaps they could add matchmaking after a half season upon introduction of the special quest?

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  • So people can't kick others and invite friends for the loot

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    • Edited by Icon: 5/10/2019 1:19:53 AM
      After seeing how many people posted GTs about clans and guardians in general kicking them in raids and knowing they’d get a ban themselves for posting, it make perfect sense. Also this was the way the OG whisper mission was and PoE etc.

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    • If it can be abused or exploited it will be. Locking it ensures everyone plays fair. Can be a pita though.

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    • Edited by denraG: 5/9/2019 11:31:02 PM
      Just like The Whisper, nothing out the ordinary from what I see.

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    • It's pretty cool actually. Keeps randumb griefers from kicking lfg folks out and bringing their buddies in.

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      • The reason is bad programming. The visible timer is tied to individual players and not the instance. If you were to join into the mission late you'd have a timer that says 20 minutes regardless of how much time had already passed. Thus it would be inaccurate to the host's timer which will end the mission when it hits zero.

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