I don't mind jumping puzzles, but timers are BS. Isn't that why the NF timer went away?
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MFs has timers and other various modifiers along with 2 primary system and weaker abilities. I’m sure that right now people would be able to do them with timers. But also, people went for score back then. TECHNICALLY there are timers too. You can not get any score after 18 minutes
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NFs have a timer for the score, not for completion. You can still complete the activity and get a powerful reward on your first run.
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Yes. Take away the timer. I rather spend hours and hours trying with no timer..
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Timers give you an active playstyle. Forces you to push and get risky with your supers. Its a more dynamic way of playing and forces to become a better player. Without timers, casuals just stay in the back, headglitch and pick off enemies with a scout. That was essentially the problem with D1 nightfalls. And that is probably the case with current nightfalls with most casual players. 0 handicap, heavyweight and no negative modifiers.
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They are a false narrative of making something more difficult. If this was the first time they implemented this in destiny history then fine. Or another hoard mode. Fine. While I don’t mind timers. At this point its bungie just overuses it.
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Theres no other way of making it more difficult. Either you add a timer or increase the enemy health and damage by a multiplier of3. Increasing enemy health will just bore you to death. It will always promote a campy playstyle where you have to dump clips into a single enemy whilst cowering behind cover. Its why Division 1 failed in its first opening months. Its why Anthem was garbage at higher levels. Hence why timers are a better solution in adding difficulty and changes your playstyle. That urgency forces you to push. Get ballsy with your supers. It rewards you for timing your supers to shave off those seconds from the timer.
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[u][b]Not[/b][/u] running in and getting killed by groups of enemies is strategic. Running in gungho and getting melted is wreckless. Supers/weapons/light has become so watered down in the name of "balance" you're almost always outgunned in activities. That's why people don't rush in.
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What metric do you use to determine objective superiority in regards to players being better than one another? If you judge a fish by its ability to climb a tree, of course it's gonna seem stupid. What makes a slower, more strategic and patient approach any less meritable than going as fast as one can and relying on reflexes? Why?
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That was.. superb, best answer ever.
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Your concept of the "slower, more strategic and patient approach" is seen as staying in the back of the map. I just explained that it doesnt create dynamic gameplay. Its passive and boring from a developer point of view. Its the reason why games like Xcom have you on a turn counter. Its the reason why fighting communities frown upon players who use only projectile chip based characters. Its why even a game like chess has a timer. Sure its a viable strategy, but its boring to watch. And in turn, the player also gets bored.
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Edited by Lahgtah: 5/8/2019 10:49:56 PM[quote]I just explained that it doesnt create dynamic gameplay. Its passive and boring from a developer point of view. [/quote] RTS, grand strategy, and combat simulation games would like to introduce themselves. Also chess doesn't have a timer; some chess games will go on for days between players. I quite like using patience and discipline to exploit the impatient, which is why I'll wait until I can overpower it next season. [quote]but its boring to watch[/quote] I didn't know I was entertaining an audience. I thought I [i]was[/i] the audience. [quote]And in turn, the player also gets bored.[/quote] Speak for yourself and those like you. Don't speak for me and mine.
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Edited by Slevi: 5/9/2019 7:31:26 AMI already explained to you why the timer is designed for Outbreak Prime. Youre welcomed to keep arguing with me, but timers arent going to disappear just because you want to play your concept of "slow and strategic." If you hate timers, go play a strike. No timers there. Stick to the casual stuff.
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Pls stop, you are demolishing him : | hahahaha
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Edited by JediCardTricks: 5/8/2019 9:03:11 PMTimers add false difficulty. You should be allowed to play how you want. The Shattered Throne doesn't have a timer.
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Shattered Throne is broken up into 3 encounters, 2 boss fights and actual raid mechanics. Hence why no timer is needed. Its worth its 40 minute run time. The Outbreak Prime and Whisper missions just require you to run and DPS the boss. No raid mechanics. Youre on a 5 second timer if you die. With this in mind, it works fine as a time trial exotic.
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[quote]The Outbreak Prime and Whisper missions just require you to run and DPS the boss.[/quote] No. They require you to do a maze, jump puzzle, and kill all enemies. You can't just run in and kill the boss.
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Whispers maze and jump puzzles dont require much thinking power. Its basically a sprint.
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[quote]Its basically a sprint.[/quote] Against the clock. That's why it's not fun.
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Shattered throne as a whole doesn’t have a timer, but some encounters you have to do certain things in a certain time frame once started.
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Edited by Ari: 5/9/2019 5:36:09 AMNot the same by a LONG shot, when you fail in those cases, you just have to retry again in the same place.. you don't have to redo the ENTIRE dungeon!.
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Hes referring to the small 20 second window of getting buff to buff. And the knights, you have to kill them all together and get a small damage window of like 15 seconds. Timers are there. They have ways of pushing an active playstyle.
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Still not a timer.