You see all those suggesting one shots and faster activation? I sense that for Deadfall shots, the traps that fail at anything but that at times.
Those still have a valid reason to be.
One shot should get one kill at the very least when it's all you have.
You shouldn't have to drop it at your feet to even hope to stop an incoming super, only to still die before the suppression takes effect.
However, I feel like Quiver goes unnoticed.
I've said it plenty of times, but Quiver has insane potential for re-works.
We have normal bows in the game now and we have the super bow that behaves not at all like the normal ones.
Quiver can bridge that gap.
Being a Bow super physical weapon, like GG is to Handcannons, Quiver can see incredible interest from Hunters.
With all the handling properties of a bow, combined with the tether power of Shadowshot. We'd have a offensive super designed for suppression, and a [i]real [/i]counter to other supers.
Spectral charging at you relentlessly, stop em cold with a nearby arrow as it snatches them [i]instantly[/i], and finish them with the damage multiplier in one shot.
That pesky shotgun rusher coming at you fully exposed? Put one arrow through their skull as they try to slide.
Handholders still living in the past? Tap near any of them, lock em, and drop em, all at once, and dance as Shaxx loses his mind.
Precision damage for this super can make it dual-purpose in power and support.
The potential here is uncanny
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4 Repliesgreat idea