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Destiny 2

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5/2/2019 10:18:20 PM
3

Blackout shouldn't be removed from reckoning

It makes it so you need more awareness the bridge shouldn't be a problem and the boss should be powerful

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  • Oh also this is the bridge encounter we're talking about here not a boss fight, there's literally no reason the bridge ultras that spawn should be insanely powerful and modifiers shouldn't be a thing, they should be removed entirely Blackout + brawler for example is stupid as -blam!- and useless, nobody would bother punching anything when it does barely no damage but blackout almost kills you if they hit back which ultras always do in one hit Difficulty should be based on obstacles and puzzles not -blam!-ing bs that changes everyday that most of the time gives the enemy AI an absurdly high advantage

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    • Edited by Zelrons: 5/4/2019 12:26:30 AM
      When the mechanics require you to stay in one spot and the enemies intentionally run straight at you with a OHK melee that has a huge AoE, that's not challenging. That's bad design.

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      • [quote]It makes it so you need more awareness the bridge shouldn't be a problem and the boss should be powerful[/quote] Have fun trying to fight the two huge knights while also having enemies creep up on you from all sides as you start a damage phase, bungie clearly screwed up that boss fight, the shade of Oryx fight is better made than the abyss knights, bungo needs to redesign that one (and get rid of the snipers on the bridge of folly part, i doubt anyone unlocked that dark age triumph of nobody using supers on the bridge, bungie made it impossible unless you use the tonic to spam nades)

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