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4/26/2019 5:40:52 PM
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They are not "easy mode." They're just the only handcannons that actually land shots where you aim them. It still takes skill to consistently land headshots with Luna's, it just takes way too much skill (and RNG) to do that with any non-180 handcannon.
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  • Get the -blam!- outta here. Skill to hit heads with heavy aim assist and no recoil. Your surely a very skilled player (sarcasm) those weapons killed variety bloom and recoil will not solve the glaring issues of them having a .67 ttk and being a spammy hand cannon. The so called skill you talk about is thrown out the window.

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  • And I dare you to post a link to your stats since you're calling people bad cause I can already tell I'm at the very least better than you lmao

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  • Nvm your not better than me just looked up your stats 1.32 in quickplay and a 1.13 in comp. i have a 1.32 comp kd and a 1.62 quickplay KD my overall KD is 1.59. Your dog shit

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  • Edited by RussellMania: 4/26/2019 7:59:40 PM
    I also have friends in my clan that are way better than either of us that agree, just like the heavy majority of the pvp community does, that a lack of consistency from other handcannons is the problem.

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  • Fair enough I was wrong about me being better, but your argument still sucks and I'm not "dog shit" seeing as how I'm statistically well above the average.

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  • Listen I’m sorry for how I’m acting and honestly KD doesn’t matter I’ve shitted on some 3.0’s before it’s all gun skill and awareness. Nf and LH don’t really require that since you’ll win most of your gun fights the RPM needed changing not the perk honestly.

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  • I promise you the problem is consistency with other handcannons. Go watch PC gameplay

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  • I watch cammycakes so I’ve seen PC gameplay honestly pc and console just need separate balancing. I wanna use different weapons so bad but I can’t because of LH and NF. Now suros is probably the only auto i can think of that can consistently out gun a LH and NF with good aim.

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  • Go look them up. My psn is ITzDxrkFox

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  • You do realize on PC (where there is no bloom or reticle recoil) there is absolutely no issue with Luna's, right??? No??? Huh, it's almost like you don't know anything about this topic.

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  • 110s are amazing. Duke with opening shot and rampage two tap guardians all day long.

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  • Yeah, good luck with that. 110's have the slowest TTK and worst bloom of any handcannons. If you like it then cool, but I guarantee you Duke is not even in the top 20 in weapon usage on console

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  • 110s are viable, but very difficult to use. Duke and Sturm are playable even at higher levels of comp - sometimes I’ll run them against NF players, but you are handicapping yourself somewhat in most matches.

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  • Exactly... You can be the best player in the world and your gunfights will still come down to RNG... But don't tell this guy that

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  • Also has to do with map sizes, most are very good for the DRB / lunas combo size wise. On larger maps, the opening shot duke with max range and and enhanced HC targeting feels great and does cut down on bloom, but it is really good for maybe only two maps at best.

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  • How can you not understand that 110s do not have the bloom other archetypes have and out range Luna’s by a LARGE margin. By your logic not forgotten shouldn’t be listed on top because far fewer players have it. And I absolutely will outgun a Luna’s at range. All day. If you spent money on a Luna’s I’ll just laugh at you. If you put in days and weeks to get it. Sure. It’s a bummer you invested that much time and now you can’t pub stomp everyone. You’re still getting an above average 150 with a unique perk.

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  • You're flat out wrong. They have the most bloom and recoil, the worst handling, and the slowest TTK by a longshot. The only one of those that's even debateable is bloom because there aren't statistics for it, although it's super obvious to anyone with eyes that 110's suffer greatly from it. The rest of the things I mentioned are factual. Duke has slightly more range than NF but will easily be outgunned by a pulse outside of NF range. The only advantage to using one is you can two-tap with rampage or kill clip if you somehow manage to get a kill with it against anyone with functioning limbs, and still have enough health and time to enter another engagement before the perk runs out. And guess what, despite so few people have NF as you say... Duke is ranked 24th as of yesterday in terms of pvp kills and NF is 34th... So despite NF being a weapon available to far less players, it's not far behind. 110's are terrible.

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  • So, again, by your logic Duke is better than NF. Just by rankings. After all, that’s what makes a gun the best. And since you have absolutely no idea about how to disprove my statement about bloom on 110s your argument is shot there too. See what I’m getting at? You have zero clue what you’re talking about.

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  • I said in my original comment that I guaranteed Duke wouldn't be in the top 20... It's not. Luna's isn't even as good as NF, and is still locked behind some sort of skill grind, and is ranked 9th....... 110's clearly have major bloom, there's just no way to statistically quantify how much bloom they have compared to other handcannons without extensively testing it. It's also just common -blam!-ing knowledge that 110's get the worst of it. So maybe you should go test it and see for yourself how silly your argument is. So you can quit with your strawman arguments and ignoring every detail of what I said EXCEPT for the one thing I ADMITTED to not being able to quantify. You took a big L today my friend... lmao

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  • Lmao no. I didn’t take an L today. All the paid recoveries and crutch Luna’s users took an L today. I, at the end of the day, will still have my Luna’s as a trophy and will continue two tap people with my Duke. Which, sadly, does negate your argument of 110s having the slowest time to kill. The only thing I’ll actually repeal from my statement to you is the “top twenty” argument. You didn’t say best and I generalized your exact words.

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  • That requires a damage perk to be active though, that's not the base time to kill. With that logic I could say that the Sturm has the lowest TTK because I can one-tap someone with the perk active while standing in an empowering rift.

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  • And you know what? You would be right. Because it’s an intrinsic perk to that gun. Magnificent Howl is the only reason a 180 can 3 tap, so why would one tapping with an intrinsic perk on Sturm not being considered it’s optimal TTK? And I believe that Sturm hits at 170 when it’s perk is active which will one tap 3 resilience or less if they have the slightest damage to them.

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  • Lmao you have zero clue what you’re talking about.

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  • Ok bub. Care to provide any statistical evidence to back up your point? Nah? Didn't think so.

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