As someone who has said something needs to be done about Luna/NF this nerf is not what is needed.... Destiny has very rigid meta's and all this does is reduce what options you have to compete shifting everyone who was using Luna/NF back to Ace of Spades... boring.... Bungie needed to Buff a few other primarys or Introduce a bunch of new ones to compete with Luna/NF and give players more build options not reduce them... but hey easiest and laziest option is to nerf... which is Bungie after 4/5 years we should expect it and have to say glad that after the next DLC I will be putting this franchise down for good without Activision on Bungies back things are going to go down hill more than they have...
English
-
Edited by panther2811: 4/26/2019 12:17:33 PMFrom my expieriences across multiple seasons i can say, that competitive matchmaking is already pretty bad and the population is very low, leading to playing agianst the same people multiple times in a row. So what point is it in nerfing those rewards till they arent viable no more? A Kindled Orchid with Killclip or Rampage can do the same thing that the updated Luna/Nf can. They have very high aim assist and are very easy to use, leading to players abusing the sh*t out of these weapons.The ease of use and the fast time to kill leads to those weapons beeing the most used weapons on console, in other words, the meta on console consists of nothing but luna/NF. On PC, The weapons are very hard to get and only few people have them. It has little aim-assist and requires the player to pace and land its shots. They say that NF/Luna wont even be worth going after, which would lower the already pretty low comp population even more. To all those saying that there was a change needed cause on console, those weapons are the only ones viable: I know that those weapons are OP and easy to use, i also think that they need to be adjusted at some point, i just think that the descision Bungie made with changing the Archtype is not the right way to balance those weapons. When I look at the most used weapons on PC and compare them with most used on console, i can clearly see that there are big differences. This balance change may be reasonable on Console, it definitly isnt on PC. . If you Look at the statistics on PC, Ace of spades Takes up 57% of Competitive kills, Luna takes 10% and NF Doesnt even make it in the Top 5. so i cant see there beeing an issue with those guns on PC. Thus, i suggest, as one alternetive balance option, to splitt the sandboxes apart and have each sandbox have their own balance changes. Another option, would be to lower the aim-assist just on console, making it harder to use and actually taking skill to be successfull with. If you think about it, this will make the Luna/NF not special anymore, you could even say that it isnt a pinnacle. The Time To Kill is the same as other 150RPM Handcannons, u just require 2crit 1body to kill instead of 3crit.This wont really make a difference, because people that are good enough to earn Luna/NF are probably good enough to 3crit anyways, meaning the perk is pretty useless
-
Edited by PilksUK: 4/26/2019 11:11:34 AMwow just wow wall of text.... too hard to read that sorry but from parts I did manage to wade through not sure what your saying as it seems like an endless rant... Im a PC player too and Luna/NF doesn't require anymore skill than Duke or Ace of spades and yes Im talking from experience... You also seem to think I'm defending the nerf? which I'm not In fact the opposite... I'm in Favor Bungie creating more weapons that compete on the same level as Luna/NF... as there currently isn't anything which is bad for diversity which is the main problem with Destiny 2.
-
i tried to shorten it up a bit, maybe that will help
-
Use paragraphs that will also help lol.